lfrfid_scene_exit_confirm.c 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. #include "../lfrfid_i.h"
  2. void lfrfid_scene_exit_confirm_on_enter(void* context) {
  3. LfRfid* app = context;
  4. Widget* widget = app->widget;
  5. widget_add_button_element(widget, GuiButtonTypeLeft, "Exit", lfrfid_widget_callback, app);
  6. widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app);
  7. widget_add_string_element(
  8. widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to RFID Menu?");
  9. widget_add_string_element(
  10. widget, 64, 31, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
  11. view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
  12. }
  13. bool lfrfid_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) {
  14. LfRfid* app = context;
  15. SceneManager* scene_manager = app->scene_manager;
  16. bool consumed = false;
  17. if(event.type == SceneManagerEventTypeBack) {
  18. consumed = true; // Ignore Back button presses
  19. } else if(event.type == SceneManagerEventTypeCustom) {
  20. consumed = true;
  21. if(event.event == GuiButtonTypeLeft) {
  22. scene_manager_search_and_switch_to_previous_scene(scene_manager, LfRfidSceneStart);
  23. } else if(event.event == GuiButtonTypeRight) {
  24. scene_manager_previous_scene(scene_manager);
  25. }
  26. }
  27. return consumed;
  28. }
  29. void lfrfid_scene_exit_confirm_on_exit(void* context) {
  30. LfRfid* app = context;
  31. widget_reset(app->widget);
  32. }