lfrfid_scene_delete_success.c 1.1 KB

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  1. #include "../lfrfid_i.h"
  2. void lfrfid_scene_delete_success_on_enter(void* context) {
  3. LfRfid* app = context;
  4. Popup* popup = app->popup;
  5. popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
  6. popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
  7. popup_set_context(popup, app);
  8. popup_set_callback(popup, lfrfid_popup_timeout_callback);
  9. popup_set_timeout(popup, 1500);
  10. popup_enable_timeout(popup);
  11. view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
  12. }
  13. bool lfrfid_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
  14. LfRfid* app = context;
  15. bool consumed = false;
  16. if((event.type == SceneManagerEventTypeBack) ||
  17. ((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) {
  18. scene_manager_search_and_switch_to_previous_scene(
  19. app->scene_manager, LfRfidSceneSelectKey);
  20. consumed = true;
  21. }
  22. return consumed;
  23. }
  24. void lfrfid_scene_delete_success_on_exit(void* context) {
  25. LfRfid* app = context;
  26. popup_reset(app->popup);
  27. }