infrared_scene_learn.c 1.8 KB

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  1. #include "../infrared_i.h"
  2. #include <dolphin/dolphin.h>
  3. void infrared_scene_learn_on_enter(void* context) {
  4. Infrared* infrared = context;
  5. Popup* popup = infrared->popup;
  6. InfraredWorker* worker = infrared->worker;
  7. infrared_worker_rx_set_received_signal_callback(
  8. worker, infrared_signal_received_callback, context);
  9. infrared_worker_rx_start(worker);
  10. infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartRead);
  11. popup_set_icon(popup, 0, 32, &I_InfraredLearnShort_128x31);
  12. popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignCenter);
  13. popup_set_text(
  14. popup, "Point the remote at IR port\nand push the button", 5, 10, AlignLeft, AlignCenter);
  15. popup_set_callback(popup, NULL);
  16. view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
  17. }
  18. bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
  19. Infrared* infrared = context;
  20. bool consumed = false;
  21. if(event.type == SceneManagerEventTypeCustom) {
  22. if(event.event == InfraredCustomEventTypeSignalReceived) {
  23. infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
  24. scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
  25. DOLPHIN_DEED(DolphinDeedIrLearnSuccess);
  26. consumed = true;
  27. }
  28. }
  29. return consumed;
  30. }
  31. void infrared_scene_learn_on_exit(void* context) {
  32. Infrared* infrared = context;
  33. Popup* popup = infrared->popup;
  34. infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
  35. infrared_worker_rx_stop(infrared->worker);
  36. infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
  37. popup_set_icon(popup, 0, 0, NULL);
  38. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignCenter);
  39. }