infrared_scene_debug.c 2.8 KB

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  1. #include "../infrared_i.h"
  2. void infrared_scene_debug_on_enter(void* context) {
  3. Infrared* infrared = context;
  4. InfraredWorker* worker = infrared->worker;
  5. infrared_worker_rx_set_received_signal_callback(
  6. worker, infrared_signal_received_callback, context);
  7. infrared_worker_rx_enable_blink_on_receiving(worker, true);
  8. infrared_worker_rx_start(worker);
  9. infrared_debug_view_set_text(infrared->debug_view, "Received signals\nwill appear here");
  10. view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDebugView);
  11. }
  12. bool infrared_scene_debug_on_event(void* context, SceneManagerEvent event) {
  13. Infrared* infrared = context;
  14. bool consumed = false;
  15. if(event.type == SceneManagerEventTypeCustom) {
  16. if(event.event == InfraredCustomEventTypeSignalReceived) {
  17. InfraredDebugView* debug_view = infrared->debug_view;
  18. InfraredSignal* signal = infrared->received_signal;
  19. if(infrared_signal_is_raw(signal)) {
  20. InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
  21. infrared_debug_view_set_text(debug_view, "RAW\n%d samples\n", raw->timings_size);
  22. printf("RAW, %zu samples:\r\n", raw->timings_size);
  23. for(size_t i = 0; i < raw->timings_size; ++i) {
  24. printf("%lu ", raw->timings[i]);
  25. }
  26. printf("\r\n");
  27. } else {
  28. InfraredMessage* message = infrared_signal_get_message(signal);
  29. infrared_debug_view_set_text(
  30. debug_view,
  31. "%s\nA:0x%0*lX\nC:0x%0*lX\n%s\n",
  32. infrared_get_protocol_name(message->protocol),
  33. ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
  34. message->address,
  35. ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
  36. message->command,
  37. message->repeat ? " R" : "");
  38. printf(
  39. "== %s, A:0x%0*lX, C:0x%0*lX%s ==\r\n",
  40. infrared_get_protocol_name(message->protocol),
  41. ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
  42. message->address,
  43. ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
  44. message->command,
  45. message->repeat ? " R" : "");
  46. }
  47. consumed = true;
  48. }
  49. }
  50. return consumed;
  51. }
  52. void infrared_scene_debug_on_exit(void* context) {
  53. Infrared* infrared = context;
  54. InfraredWorker* worker = infrared->worker;
  55. infrared_worker_rx_stop(worker);
  56. infrared_worker_rx_enable_blink_on_receiving(worker, false);
  57. infrared_worker_rx_set_received_signal_callback(worker, NULL, NULL);
  58. }