infrared_scene_ask_back.c 2.2 KB

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  1. #include "../infrared_i.h"
  2. static void infrared_scene_dialog_result_callback(DialogExResult result, void* context) {
  3. Infrared* infrared = context;
  4. view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
  5. }
  6. void infrared_scene_ask_back_on_enter(void* context) {
  7. Infrared* infrared = context;
  8. DialogEx* dialog_ex = infrared->dialog_ex;
  9. if(infrared->app_state.is_learning_new_remote) {
  10. dialog_ex_set_header(dialog_ex, "Exit to Infrared Menu?", 64, 0, AlignCenter, AlignTop);
  11. } else {
  12. dialog_ex_set_header(dialog_ex, "Exit to Remote Menu?", 64, 0, AlignCenter, AlignTop);
  13. }
  14. dialog_ex_set_text(
  15. dialog_ex, "All unsaved data\nwill be lost!", 64, 31, AlignCenter, AlignCenter);
  16. dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
  17. dialog_ex_set_left_button_text(dialog_ex, "Exit");
  18. dialog_ex_set_center_button_text(dialog_ex, NULL);
  19. dialog_ex_set_right_button_text(dialog_ex, "Stay");
  20. dialog_ex_set_result_callback(dialog_ex, infrared_scene_dialog_result_callback);
  21. dialog_ex_set_context(dialog_ex, context);
  22. view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
  23. }
  24. bool infrared_scene_ask_back_on_event(void* context, SceneManagerEvent event) {
  25. Infrared* infrared = context;
  26. SceneManager* scene_manager = infrared->scene_manager;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeBack) {
  29. consumed = true;
  30. } else if(event.type == SceneManagerEventTypeCustom) {
  31. if(event.event == DialogExResultLeft) {
  32. if(infrared->app_state.is_learning_new_remote) {
  33. scene_manager_search_and_switch_to_previous_scene(
  34. scene_manager, InfraredSceneStart);
  35. } else {
  36. scene_manager_search_and_switch_to_previous_scene(
  37. scene_manager, InfraredSceneRemote);
  38. }
  39. consumed = true;
  40. } else if(event.event == DialogExResultRight) {
  41. scene_manager_previous_scene(scene_manager);
  42. consumed = true;
  43. }
  44. }
  45. return consumed;
  46. }
  47. void infrared_scene_ask_back_on_exit(void* context) {
  48. Infrared* infrared = context;
  49. dialog_ex_reset(infrared->dialog_ex);
  50. }