infrared_scene_universal_common.c 4.0 KB

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  1. #include "../../infrared_i.h"
  2. #include <dolphin/dolphin.h>
  3. void infrared_scene_universal_common_item_callback(void* context, uint32_t index) {
  4. Infrared* infrared = context;
  5. uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index);
  6. view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
  7. }
  8. static void infrared_scene_universal_common_progress_back_callback(void* context) {
  9. Infrared* infrared = context;
  10. uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1);
  11. view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
  12. }
  13. static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint32_t record_count) {
  14. ViewStack* view_stack = infrared->view_stack;
  15. InfraredProgressView* progress = infrared->progress;
  16. infrared_progress_view_set_progress_total(progress, record_count);
  17. infrared_progress_view_set_back_callback(
  18. progress, infrared_scene_universal_common_progress_back_callback, infrared);
  19. view_stack_add_view(view_stack, infrared_progress_view_get_view(progress));
  20. infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartSend);
  21. }
  22. static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
  23. ViewStack* view_stack = infrared->view_stack;
  24. InfraredProgressView* progress = infrared->progress;
  25. view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress));
  26. infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
  27. }
  28. void infrared_scene_universal_common_on_enter(void* context) {
  29. Infrared* infrared = context;
  30. view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
  31. }
  32. bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) {
  33. Infrared* infrared = context;
  34. SceneManager* scene_manager = infrared->scene_manager;
  35. InfraredBruteForce* brute_force = infrared->brute_force;
  36. bool consumed = false;
  37. if(infrared_brute_force_is_started(brute_force)) {
  38. if(event.type == SceneManagerEventTypeTick) {
  39. bool success = infrared_brute_force_send_next(brute_force);
  40. if(success) {
  41. success = infrared_progress_view_increase_progress(infrared->progress);
  42. }
  43. if(!success) {
  44. infrared_brute_force_stop(brute_force);
  45. infrared_scene_universal_common_hide_popup(infrared);
  46. }
  47. consumed = true;
  48. } else if(event.type == SceneManagerEventTypeCustom) {
  49. if(infrared_custom_event_get_type(event.event) == InfraredCustomEventTypeBackPressed) {
  50. infrared_brute_force_stop(brute_force);
  51. infrared_scene_universal_common_hide_popup(infrared);
  52. consumed = true;
  53. }
  54. }
  55. } else {
  56. if(event.type == SceneManagerEventTypeBack) {
  57. scene_manager_previous_scene(scene_manager);
  58. consumed = true;
  59. } else if(event.type == SceneManagerEventTypeCustom) {
  60. if(infrared_custom_event_get_type(event.event) ==
  61. InfraredCustomEventTypeButtonSelected) {
  62. uint32_t record_count;
  63. if(infrared_brute_force_start(
  64. brute_force, infrared_custom_event_get_value(event.event), &record_count)) {
  65. DOLPHIN_DEED(DolphinDeedIrSend);
  66. infrared_scene_universal_common_show_popup(infrared, record_count);
  67. } else {
  68. scene_manager_next_scene(scene_manager, InfraredSceneErrorDatabases);
  69. }
  70. consumed = true;
  71. }
  72. }
  73. }
  74. return consumed;
  75. }
  76. void infrared_scene_universal_common_on_exit(void* context) {
  77. Infrared* infrared = context;
  78. ButtonPanel* button_panel = infrared->button_panel;
  79. view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel));
  80. infrared_brute_force_reset(infrared->brute_force);
  81. button_panel_reset(button_panel);
  82. }