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- #include "../ibutton_i.h"
- static void ibutton_scene_write_success_popup_callback(void* context) {
- iButton* ibutton = context;
- view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
- ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
- }
- void ibutton_scene_write_success_on_enter(void* context) {
- iButton* ibutton = context;
- Popup* popup = ibutton->popup;
- popup_set_icon(popup, 0, 12, &I_iButtonDolphinVerySuccess_108x52);
- popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
- popup_set_callback(popup, ibutton_scene_write_success_popup_callback);
- popup_set_context(popup, ibutton);
- popup_set_timeout(popup, 1500);
- popup_enable_timeout(popup);
- view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
- ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
- ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
- }
- bool ibutton_scene_write_success_on_event(void* context, SceneManagerEvent event) {
- iButton* ibutton = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- consumed = true;
- if(event.event == iButtonCustomEventBack) {
- const uint32_t possible_scenes[] = {iButtonSceneReadKeyMenu, iButtonSceneStart};
- scene_manager_search_and_switch_to_previous_scene_one_of(
- ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
- }
- }
- return consumed;
- }
- void ibutton_scene_write_success_on_exit(void* context) {
- iButton* ibutton = context;
- Popup* popup = ibutton->popup;
- popup_reset(popup);
- }
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