ibutton_scene_write.c 3.5 KB

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  1. #include "../ibutton_i.h"
  2. #include "toolbox/path.h"
  3. typedef enum {
  4. iButtonSceneWriteStateDefault,
  5. iButtonSceneWriteStateBlinkYellow,
  6. } iButtonSceneWriteState;
  7. static void ibutton_scene_write_callback(void* context, iButtonWorkerWriteResult result) {
  8. iButton* ibutton = context;
  9. view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
  10. }
  11. void ibutton_scene_write_on_enter(void* context) {
  12. iButton* ibutton = context;
  13. iButtonKey* key = ibutton->key;
  14. Widget* widget = ibutton->widget;
  15. iButtonWorker* worker = ibutton->key_worker;
  16. const uint8_t* key_data = ibutton_key_get_data_p(key);
  17. FuriString* key_name;
  18. key_name = furi_string_alloc();
  19. if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
  20. path_extract_filename(ibutton->file_path, key_name, true);
  21. }
  22. // check that stored key has name
  23. if(!furi_string_empty(key_name)) {
  24. ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
  25. } else {
  26. // if not, show key data
  27. switch(ibutton_key_get_type(key)) {
  28. case iButtonKeyDS1990:
  29. ibutton_text_store_set(
  30. ibutton,
  31. "%02X %02X %02X %02X\n%02X %02X %02X %02X",
  32. key_data[0],
  33. key_data[1],
  34. key_data[2],
  35. key_data[3],
  36. key_data[4],
  37. key_data[5],
  38. key_data[6],
  39. key_data[7]);
  40. break;
  41. case iButtonKeyCyfral:
  42. ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
  43. break;
  44. case iButtonKeyMetakom:
  45. ibutton_text_store_set(
  46. ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
  47. break;
  48. }
  49. }
  50. widget_add_string_multiline_element(
  51. widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nwriting");
  52. widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
  53. widget_add_text_box_element(
  54. widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
  55. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
  56. ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
  57. ibutton_worker_write_start(worker, key);
  58. furi_string_free(key_name);
  59. ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
  60. }
  61. bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
  62. iButton* ibutton = context;
  63. SceneManager* scene_manager = ibutton->scene_manager;
  64. bool consumed = false;
  65. if(event.type == SceneManagerEventTypeCustom) {
  66. consumed = true;
  67. if((event.event == iButtonWorkerWriteOK) || (event.event == iButtonWorkerWriteSameKey)) {
  68. scene_manager_next_scene(scene_manager, iButtonSceneWriteSuccess);
  69. } else if(event.event == iButtonWorkerWriteNoDetect) {
  70. ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
  71. } else if(event.event == iButtonWorkerWriteCannotWrite) {
  72. ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
  73. }
  74. } else if(event.type == SceneManagerEventTypeTick) {
  75. consumed = true;
  76. }
  77. return consumed;
  78. }
  79. void ibutton_scene_write_on_exit(void* context) {
  80. iButton* ibutton = context;
  81. ibutton_worker_stop(ibutton->key_worker);
  82. widget_reset(ibutton->widget);
  83. ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
  84. }