ibutton_scene_start.c 2.0 KB

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  1. #include "../ibutton_i.h"
  2. #include "ibutton/scenes/ibutton_scene.h"
  3. #include <dolphin/dolphin.h>
  4. enum SubmenuIndex {
  5. SubmenuIndexRead,
  6. SubmenuIndexSaved,
  7. SubmenuIndexAdd,
  8. };
  9. void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
  10. iButton* ibutton = context;
  11. view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
  12. }
  13. void ibutton_scene_start_on_enter(void* context) {
  14. iButton* ibutton = context;
  15. Submenu* submenu = ibutton->submenu;
  16. submenu_add_item(
  17. submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
  18. submenu_add_item(
  19. submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
  20. submenu_add_item(
  21. submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
  22. submenu_set_selected_item(
  23. submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
  24. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
  25. }
  26. bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
  27. iButton* ibutton = context;
  28. bool consumed = false;
  29. if(event.type == SceneManagerEventTypeCustom) {
  30. scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneStart, event.event);
  31. consumed = true;
  32. if(event.event == SubmenuIndexRead) {
  33. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
  34. DOLPHIN_DEED(DolphinDeedIbuttonRead);
  35. } else if(event.event == SubmenuIndexSaved) {
  36. furi_string_set(ibutton->file_path, IBUTTON_APP_FOLDER);
  37. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
  38. } else if(event.event == SubmenuIndexAdd) {
  39. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
  40. }
  41. }
  42. return consumed;
  43. }
  44. void ibutton_scene_start_on_exit(void* context) {
  45. iButton* ibutton = context;
  46. submenu_reset(ibutton->submenu);
  47. }