ibutton_scene_saved_key_menu.c 2.7 KB

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  1. #include "../ibutton_i.h"
  2. #include <dolphin/dolphin.h>
  3. enum SubmenuIndex {
  4. SubmenuIndexEmulate,
  5. SubmenuIndexWrite,
  6. SubmenuIndexEdit,
  7. SubmenuIndexDelete,
  8. SubmenuIndexInfo,
  9. };
  10. void ibutton_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
  11. iButton* ibutton = context;
  12. view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
  13. }
  14. void ibutton_scene_saved_key_menu_on_enter(void* context) {
  15. iButton* ibutton = context;
  16. Submenu* submenu = ibutton->submenu;
  17. submenu_add_item(
  18. submenu,
  19. "Emulate",
  20. SubmenuIndexEmulate,
  21. ibutton_scene_saved_key_menu_submenu_callback,
  22. ibutton);
  23. if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
  24. submenu_add_item(
  25. submenu,
  26. "Write",
  27. SubmenuIndexWrite,
  28. ibutton_scene_saved_key_menu_submenu_callback,
  29. ibutton);
  30. }
  31. submenu_add_item(
  32. submenu, "Edit", SubmenuIndexEdit, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
  33. submenu_add_item(
  34. submenu,
  35. "Delete",
  36. SubmenuIndexDelete,
  37. ibutton_scene_saved_key_menu_submenu_callback,
  38. ibutton);
  39. submenu_add_item(
  40. submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
  41. submenu_set_selected_item(
  42. submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu));
  43. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
  44. }
  45. bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
  46. iButton* ibutton = context;
  47. bool consumed = false;
  48. if(event.type == SceneManagerEventTypeCustom) {
  49. scene_manager_set_scene_state(
  50. ibutton->scene_manager, iButtonSceneSavedKeyMenu, event.event);
  51. consumed = true;
  52. if(event.event == SubmenuIndexEmulate) {
  53. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
  54. DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
  55. } else if(event.event == SubmenuIndexWrite) {
  56. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
  57. } else if(event.event == SubmenuIndexEdit) {
  58. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
  59. } else if(event.event == SubmenuIndexDelete) {
  60. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneDeleteConfirm);
  61. } else if(event.event == SubmenuIndexInfo) {
  62. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneInfo);
  63. }
  64. }
  65. return consumed;
  66. }
  67. void ibutton_scene_saved_key_menu_on_exit(void* context) {
  68. iButton* ibutton = context;
  69. submenu_reset(ibutton->submenu);
  70. }