ibutton_scene_save_name.c 3.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. #include "../ibutton_i.h"
  2. #include <lib/toolbox/random_name.h>
  3. #include <toolbox/path.h>
  4. #include <dolphin/dolphin.h>
  5. static void ibutton_scene_save_name_text_input_callback(void* context) {
  6. iButton* ibutton = context;
  7. view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
  8. }
  9. void ibutton_scene_save_name_on_enter(void* context) {
  10. iButton* ibutton = context;
  11. TextInput* text_input = ibutton->text_input;
  12. FuriString* key_name;
  13. key_name = furi_string_alloc();
  14. if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
  15. path_extract_filename(ibutton->file_path, key_name, true);
  16. }
  17. const bool key_name_is_empty = furi_string_empty(key_name);
  18. if(key_name_is_empty) {
  19. set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
  20. } else {
  21. ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
  22. }
  23. text_input_set_header_text(text_input, "Name the key");
  24. text_input_set_result_callback(
  25. text_input,
  26. ibutton_scene_save_name_text_input_callback,
  27. ibutton,
  28. ibutton->text_store,
  29. IBUTTON_KEY_NAME_SIZE,
  30. key_name_is_empty);
  31. FuriString* folder_path;
  32. folder_path = furi_string_alloc();
  33. path_extract_dirname(furi_string_get_cstr(ibutton->file_path), folder_path);
  34. ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
  35. furi_string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, furi_string_get_cstr(key_name));
  36. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  37. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
  38. furi_string_free(key_name);
  39. furi_string_free(folder_path);
  40. }
  41. bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
  42. iButton* ibutton = context;
  43. bool consumed = false;
  44. if(event.type == SceneManagerEventTypeCustom) {
  45. consumed = true;
  46. if(event.event == iButtonCustomEventTextEditResult) {
  47. if(ibutton_save_key(ibutton, ibutton->text_store)) {
  48. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
  49. if(scene_manager_has_previous_scene(
  50. ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
  51. // Nothing, do not count editing as saving
  52. } else if(scene_manager_has_previous_scene(
  53. ibutton->scene_manager, iButtonSceneAddType)) {
  54. DOLPHIN_DEED(DolphinDeedIbuttonAdd);
  55. } else {
  56. DOLPHIN_DEED(DolphinDeedIbuttonSave);
  57. }
  58. } else {
  59. const uint32_t possible_scenes[] = {
  60. iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
  61. scene_manager_search_and_switch_to_previous_scene_one_of(
  62. ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
  63. }
  64. }
  65. }
  66. return consumed;
  67. }
  68. void ibutton_scene_save_name_on_exit(void* context) {
  69. iButton* ibutton = context;
  70. TextInput* text_input = ibutton->text_input;
  71. void* validator_context = text_input_get_validator_callback_context(text_input);
  72. text_input_set_validator(text_input, NULL, NULL);
  73. validator_is_file_free((ValidatorIsFile*)validator_context);
  74. text_input_reset(text_input);
  75. }