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- #include "../ibutton_i.h"
- #include <dolphin/dolphin.h>
- typedef enum {
- SubmenuIndexSave,
- SubmenuIndexEmulate,
- SubmenuIndexWrite,
- } SubmenuIndex;
- void ibutton_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
- iButton* ibutton = context;
- view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
- }
- void ibutton_scene_read_key_menu_on_enter(void* context) {
- iButton* ibutton = context;
- Submenu* submenu = ibutton->submenu;
- submenu_add_item(
- submenu, "Save", SubmenuIndexSave, ibutton_scene_read_key_menu_submenu_callback, ibutton);
- submenu_add_item(
- submenu,
- "Emulate",
- SubmenuIndexEmulate,
- ibutton_scene_read_key_menu_submenu_callback,
- ibutton);
- if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
- submenu_add_item(
- submenu,
- "Write",
- SubmenuIndexWrite,
- ibutton_scene_read_key_menu_submenu_callback,
- ibutton);
- }
- submenu_set_selected_item(
- submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneReadKeyMenu));
- view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
- }
- bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
- iButton* ibutton = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- scene_manager_set_scene_state(
- ibutton->scene_manager, iButtonSceneReadKeyMenu, event.event);
- consumed = true;
- if(event.event == SubmenuIndexSave) {
- scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
- } else if(event.event == SubmenuIndexEmulate) {
- scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
- DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
- } else if(event.event == SubmenuIndexWrite) {
- scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
- }
- }
- return consumed;
- }
- void ibutton_scene_read_key_menu_on_exit(void* context) {
- iButton* ibutton = context;
- submenu_reset(ibutton->submenu);
- }
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