ibutton_scene_read_key_menu.c 2.1 KB

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  1. #include "../ibutton_i.h"
  2. #include <dolphin/dolphin.h>
  3. typedef enum {
  4. SubmenuIndexSave,
  5. SubmenuIndexEmulate,
  6. SubmenuIndexWrite,
  7. } SubmenuIndex;
  8. void ibutton_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
  9. iButton* ibutton = context;
  10. view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
  11. }
  12. void ibutton_scene_read_key_menu_on_enter(void* context) {
  13. iButton* ibutton = context;
  14. Submenu* submenu = ibutton->submenu;
  15. submenu_add_item(
  16. submenu, "Save", SubmenuIndexSave, ibutton_scene_read_key_menu_submenu_callback, ibutton);
  17. submenu_add_item(
  18. submenu,
  19. "Emulate",
  20. SubmenuIndexEmulate,
  21. ibutton_scene_read_key_menu_submenu_callback,
  22. ibutton);
  23. if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
  24. submenu_add_item(
  25. submenu,
  26. "Write",
  27. SubmenuIndexWrite,
  28. ibutton_scene_read_key_menu_submenu_callback,
  29. ibutton);
  30. }
  31. submenu_set_selected_item(
  32. submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneReadKeyMenu));
  33. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
  34. }
  35. bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
  36. iButton* ibutton = context;
  37. bool consumed = false;
  38. if(event.type == SceneManagerEventTypeCustom) {
  39. scene_manager_set_scene_state(
  40. ibutton->scene_manager, iButtonSceneReadKeyMenu, event.event);
  41. consumed = true;
  42. if(event.event == SubmenuIndexSave) {
  43. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
  44. } else if(event.event == SubmenuIndexEmulate) {
  45. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
  46. DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
  47. } else if(event.event == SubmenuIndexWrite) {
  48. scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
  49. }
  50. }
  51. return consumed;
  52. }
  53. void ibutton_scene_read_key_menu_on_exit(void* context) {
  54. iButton* ibutton = context;
  55. submenu_reset(ibutton->submenu);
  56. }