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- #include "../ibutton_i.h"
- static void ibutton_scene_exit_confirm_widget_callback(
- GuiButtonType result,
- InputType type,
- void* context) {
- iButton* ibutton = context;
- if(type == InputTypeShort) {
- view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
- }
- }
- void ibutton_scene_exit_confirm_on_enter(void* context) {
- iButton* ibutton = context;
- Widget* widget = ibutton->widget;
- widget_add_button_element(
- widget, GuiButtonTypeLeft, "Exit", ibutton_scene_exit_confirm_widget_callback, ibutton);
- widget_add_button_element(
- widget, GuiButtonTypeRight, "Stay", ibutton_scene_exit_confirm_widget_callback, ibutton);
- widget_add_string_element(
- widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu?");
- widget_add_string_element(
- widget, 64, 31, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
- view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
- }
- bool ibutton_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) {
- iButton* ibutton = context;
- SceneManager* scene_manager = ibutton->scene_manager;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeBack) {
- consumed = true; // Ignore Back button presses
- } else if(event.type == SceneManagerEventTypeCustom) {
- consumed = true;
- if(event.event == GuiButtonTypeLeft) {
- scene_manager_search_and_switch_to_previous_scene(scene_manager, iButtonSceneStart);
- } else if(event.event == GuiButtonTypeRight) {
- scene_manager_previous_scene(scene_manager);
- }
- }
- return consumed;
- }
- void ibutton_scene_exit_confirm_on_exit(void* context) {
- iButton* ibutton = context;
- widget_reset(ibutton->widget);
- }
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