ibutton_scene_emulate.c 3.7 KB

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  1. #include "../ibutton_i.h"
  2. #include <core/log.h>
  3. #include <toolbox/path.h>
  4. #define EMULATE_TIMEOUT_TICKS 10
  5. static void ibutton_scene_emulate_callback(void* context, bool emulated) {
  6. iButton* ibutton = context;
  7. if(emulated) {
  8. view_dispatcher_send_custom_event(
  9. ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated);
  10. }
  11. }
  12. void ibutton_scene_emulate_on_enter(void* context) {
  13. iButton* ibutton = context;
  14. Widget* widget = ibutton->widget;
  15. iButtonKey* key = ibutton->key;
  16. const uint8_t* key_data = ibutton_key_get_data_p(key);
  17. FuriString* key_name;
  18. key_name = furi_string_alloc();
  19. if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
  20. path_extract_filename(ibutton->file_path, key_name, true);
  21. }
  22. // check that stored key has name
  23. if(!furi_string_empty(key_name)) {
  24. ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
  25. } else {
  26. // if not, show key data
  27. switch(ibutton_key_get_type(key)) {
  28. case iButtonKeyDS1990:
  29. ibutton_text_store_set(
  30. ibutton,
  31. "%02X %02X %02X %02X\n%02X %02X %02X %02X",
  32. key_data[0],
  33. key_data[1],
  34. key_data[2],
  35. key_data[3],
  36. key_data[4],
  37. key_data[5],
  38. key_data[6],
  39. key_data[7]);
  40. break;
  41. case iButtonKeyCyfral:
  42. ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
  43. break;
  44. case iButtonKeyMetakom:
  45. ibutton_text_store_set(
  46. ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
  47. break;
  48. }
  49. }
  50. widget_add_string_multiline_element(
  51. widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating");
  52. widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
  53. widget_add_text_box_element(
  54. widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
  55. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
  56. ibutton_worker_emulate_set_callback(
  57. ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
  58. ibutton_worker_emulate_start(ibutton->key_worker, key);
  59. furi_string_free(key_name);
  60. ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
  61. }
  62. bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
  63. iButton* ibutton = context;
  64. bool consumed = false;
  65. if(event.type == SceneManagerEventTypeTick) {
  66. uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate);
  67. if(cnt > 0) {
  68. cnt--;
  69. if(cnt == 0) {
  70. ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
  71. }
  72. scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt);
  73. }
  74. consumed = true;
  75. } else if(event.type == SceneManagerEventTypeCustom) {
  76. consumed = true;
  77. if(event.event == iButtonCustomEventWorkerEmulated) {
  78. if(scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate) == 0) {
  79. ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
  80. }
  81. scene_manager_set_scene_state(
  82. ibutton->scene_manager, iButtonSceneEmulate, EMULATE_TIMEOUT_TICKS);
  83. }
  84. }
  85. return consumed;
  86. }
  87. void ibutton_scene_emulate_on_exit(void* context) {
  88. iButton* ibutton = context;
  89. ibutton_worker_stop(ibutton->key_worker);
  90. widget_reset(ibutton->widget);
  91. ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
  92. }