ibutton_scene_delete_success.c 1.3 KB

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  1. #include "../ibutton_i.h"
  2. static void ibutton_scene_delete_success_popup_callback(void* context) {
  3. iButton* ibutton = context;
  4. view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
  5. }
  6. void ibutton_scene_delete_success_on_enter(void* context) {
  7. iButton* ibutton = context;
  8. Popup* popup = ibutton->popup;
  9. popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
  10. popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
  11. popup_set_callback(popup, ibutton_scene_delete_success_popup_callback);
  12. popup_set_context(popup, ibutton);
  13. popup_set_timeout(popup, 1500);
  14. popup_enable_timeout(popup);
  15. view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
  16. }
  17. bool ibutton_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
  18. iButton* ibutton = context;
  19. bool consumed = false;
  20. if(event.type == SceneManagerEventTypeCustom) {
  21. consumed = true;
  22. if(event.event == iButtonCustomEventBack) {
  23. scene_manager_search_and_switch_to_previous_scene(
  24. ibutton->scene_manager, iButtonSceneSelectKey);
  25. }
  26. }
  27. return consumed;
  28. }
  29. void ibutton_scene_delete_success_on_exit(void* context) {
  30. iButton* ibutton = context;
  31. Popup* popup = ibutton->popup;
  32. popup_reset(popup);
  33. }