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- #include "../ibutton_i.h"
- void ibutton_scene_add_type_byte_input_callback(void* context) {
- iButton* ibutton = context;
- view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
- }
- void ibutton_scene_add_value_on_enter(void* context) {
- iButton* ibutton = context;
- iButtonKey* key = ibutton->key;
- uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE);
- scene_manager_set_scene_state(
- ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data);
- memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
- byte_input_set_result_callback(
- ibutton->byte_input,
- ibutton_scene_add_type_byte_input_callback,
- NULL,
- ibutton,
- new_key_data,
- ibutton_key_get_data_size(key));
- byte_input_set_header_text(ibutton->byte_input, "Enter the key");
- view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
- }
- bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
- iButton* ibutton = context;
- uint8_t* new_key_data =
- (uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- consumed = true;
- if(event.event == iButtonCustomEventByteEditResult) {
- ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE);
- scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
- }
- }
- return consumed;
- }
- void ibutton_scene_add_value_on_exit(void* context) {
- iButton* ibutton = context;
- uint8_t* new_key_data =
- (uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
- byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
- byte_input_set_header_text(ibutton->byte_input, NULL);
- free(new_key_data);
- }
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