mass_storage_scene_start.c 2.1 KB

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  1. #include "../mass_storage_app_i.h"
  2. enum VarItemListIndex {
  3. VarItemListIndexSelectDiskImage,
  4. VarItemListIndexCreateDiskImage,
  5. };
  6. static void mass_storage_scene_start_variable_item_list_callback(void* context, uint32_t index) {
  7. MassStorageApp* app = context;
  8. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  9. }
  10. void mass_storage_scene_start_on_enter(void* context) {
  11. MassStorageApp* app = context;
  12. VariableItemList* variable_item_list = app->variable_item_list;
  13. VariableItem* item;
  14. variable_item_list_add(variable_item_list, "Select Disk Image", 0, NULL, app);
  15. variable_item_list_add(variable_item_list, "Create Disk Image", 0, NULL, app);
  16. variable_item_list_set_enter_callback(
  17. variable_item_list, mass_storage_scene_create_image_variable_item_list_callback, app);
  18. variable_item_list_set_header(variable_item_list, "USB Mass Storage");
  19. variable_item_list_set_selected_item(
  20. variable_item_list, scene_manager_get_scene_state(app->scene_manager, MassStorageSceneStart));
  21. view_dispatcher_switch_to_view(app->view_dispatcher, MassStorageAppViewStart);
  22. }
  23. bool mass_storage_scene_start_on_event(void* context, SceneManagerEvent event) {
  24. UNUSED(context);
  25. UNUSED(event);
  26. MassStorageApp* app = context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeCustom) {
  29. scene_manager_set_scene_state(
  30. app->scene_manager, MassStorageSceneStart, event.event);
  31. consumed = true;
  32. switch(event.event) {
  33. case VarItemListIndexSelectDiskImage:
  34. scene_manager_next_scene(app->scene_manager, MassStorageSceneFileSelect);
  35. break;
  36. case VarItemListIndexCreateDiskImage:
  37. scene_manager_set_scene_state(app->scene_manager, MassStorageSceneCreateImage, 0);
  38. scene_manager_next_scene(app->scene_manager, MassStorageSceneCreateImage);
  39. break;
  40. default:
  41. break;
  42. }
  43. }
  44. return consumed;
  45. }
  46. void mass_storage_scene_start_on_exit(void* context) {
  47. UNUSED(context);
  48. MassStorageApp* app = context;
  49. variable_item_list_reset(app->variable_item_list);
  50. }