mass_storage_app.c 5.4 KB

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  1. #include "mass_storage_app_i.h"
  2. #include <furi.h>
  3. #include <storage/storage.h>
  4. #include <lib/toolbox/path.h>
  5. static bool mass_storage_app_custom_event_callback(void* context, uint32_t event) {
  6. furi_assert(context);
  7. MassStorageApp* app = context;
  8. return scene_manager_handle_custom_event(app->scene_manager, event);
  9. }
  10. static bool mass_storage_app_back_event_callback(void* context) {
  11. furi_assert(context);
  12. MassStorageApp* app = context;
  13. return scene_manager_handle_back_event(app->scene_manager);
  14. }
  15. static void mass_storage_app_tick_event_callback(void* context) {
  16. furi_assert(context);
  17. MassStorageApp* app = context;
  18. scene_manager_handle_tick_event(app->scene_manager);
  19. }
  20. void mass_storage_app_show_loading_popup(MassStorageApp* app, bool show) {
  21. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  22. if(show) {
  23. // Raise timer priority so that animations can play
  24. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  25. view_dispatcher_switch_to_view(app->view_dispatcher, MassStorageAppViewLoading);
  26. } else {
  27. // Restore default timer priority
  28. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  29. }
  30. }
  31. MassStorageApp* mass_storage_app_alloc(char* arg) {
  32. MassStorageApp* app = malloc(sizeof(MassStorageApp));
  33. app->file_path = furi_string_alloc();
  34. if(arg != NULL) {
  35. furi_string_set_str(app->file_path, arg);
  36. } else {
  37. furi_string_set_str(app->file_path, MASS_STORAGE_APP_PATH_FOLDER);
  38. }
  39. app->gui = furi_record_open(RECORD_GUI);
  40. app->fs_api = furi_record_open(RECORD_STORAGE);
  41. app->dialogs = furi_record_open(RECORD_DIALOGS);
  42. app->create_image_size = (uint8_t)-1;
  43. SDInfo sd_info;
  44. if(storage_sd_info(app->fs_api, &sd_info) == FSE_OK) {
  45. switch(sd_info.fs_type) {
  46. case FST_FAT12:
  47. app->create_image_max = 16LL * 1024 * 1024;
  48. break;
  49. case FST_FAT16:
  50. app->create_image_max = 2LL * 1024 * 1024 * 1024;
  51. break;
  52. case FST_FAT32:
  53. app->create_image_max = 4LL * 1024 * 1024 * 1024;
  54. break;
  55. default:
  56. app->create_image_max = 0;
  57. break;
  58. }
  59. }
  60. app->view_dispatcher = view_dispatcher_alloc();
  61. view_dispatcher_enable_queue(app->view_dispatcher);
  62. app->scene_manager = scene_manager_alloc(&mass_storage_scene_handlers, app);
  63. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  64. view_dispatcher_set_tick_event_callback(
  65. app->view_dispatcher, mass_storage_app_tick_event_callback, 500);
  66. view_dispatcher_set_custom_event_callback(
  67. app->view_dispatcher, mass_storage_app_custom_event_callback);
  68. view_dispatcher_set_navigation_event_callback(
  69. app->view_dispatcher, mass_storage_app_back_event_callback);
  70. app->mass_storage_view = mass_storage_alloc();
  71. view_dispatcher_add_view(
  72. app->view_dispatcher,
  73. MassStorageAppViewWork,
  74. mass_storage_get_view(app->mass_storage_view));
  75. app->text_input = text_input_alloc();
  76. view_dispatcher_add_view(
  77. app->view_dispatcher, MassStorageAppViewTextInput, text_input_get_view(app->text_input));
  78. app->loading = loading_alloc();
  79. view_dispatcher_add_view(
  80. app->view_dispatcher, MassStorageAppViewLoading, loading_get_view(app->loading));
  81. app->variable_item_list = variable_item_list_alloc();
  82. view_dispatcher_add_view(
  83. app->view_dispatcher,
  84. MassStorageAppViewStart,
  85. variable_item_list_get_view(app->variable_item_list));
  86. app->popup = popup_alloc();
  87. view_dispatcher_add_view(
  88. app->view_dispatcher, MassStorageAppViewPopup, popup_get_view(app->popup));
  89. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  90. scene_manager_set_scene_state(
  91. app->scene_manager, MassStorageSceneStart, MassStorageSceneFileSelect);
  92. if(storage_file_exists(app->fs_api, furi_string_get_cstr(app->file_path))) {
  93. scene_manager_next_scene(app->scene_manager, MassStorageSceneWork);
  94. } else {
  95. scene_manager_next_scene(app->scene_manager, MassStorageSceneStart);
  96. }
  97. return app;
  98. }
  99. void mass_storage_app_free(MassStorageApp* app) {
  100. furi_assert(app);
  101. // Views
  102. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewWork);
  103. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewTextInput);
  104. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewStart);
  105. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewLoading);
  106. view_dispatcher_remove_view(app->view_dispatcher, MassStorageAppViewPopup);
  107. mass_storage_free(app->mass_storage_view);
  108. text_input_free(app->text_input);
  109. variable_item_list_free(app->variable_item_list);
  110. loading_free(app->loading);
  111. popup_free(app->popup);
  112. // View dispatcher
  113. view_dispatcher_free(app->view_dispatcher);
  114. scene_manager_free(app->scene_manager);
  115. furi_string_free(app->file_path);
  116. // Close records
  117. furi_record_close(RECORD_GUI);
  118. furi_record_close(RECORD_STORAGE);
  119. furi_record_close(RECORD_DIALOGS);
  120. free(app);
  121. }
  122. int32_t mass_storage_app(void* p) {
  123. MassStorageApp* mass_storage_app = mass_storage_app_alloc((char*)p);
  124. view_dispatcher_run(mass_storage_app->view_dispatcher);
  125. mass_storage_app_free(mass_storage_app);
  126. return 0;
  127. }