evil_portal_app.c 4.6 KB

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  1. #include "evil_portal_app_i.h"
  2. #include "helpers/evil_portal_storage.h"
  3. #include <furi.h>
  4. #include <furi_hal.h>
  5. static bool evil_portal_app_custom_event_callback(void *context,
  6. uint32_t event) {
  7. furi_assert(context);
  8. Evil_PortalApp *app = context;
  9. return scene_manager_handle_custom_event(app->scene_manager, event);
  10. }
  11. static bool evil_portal_app_back_event_callback(void *context) {
  12. furi_assert(context);
  13. Evil_PortalApp *app = context;
  14. return scene_manager_handle_back_event(app->scene_manager);
  15. }
  16. static void evil_portal_app_tick_event_callback(void *context) {
  17. furi_assert(context);
  18. Evil_PortalApp *app = context;
  19. scene_manager_handle_tick_event(app->scene_manager);
  20. }
  21. Evil_PortalApp *evil_portal_app_alloc() {
  22. Evil_PortalApp *app = malloc(sizeof(Evil_PortalApp));
  23. app->sent_html = false;
  24. app->sent_ap = false;
  25. app->sent_reset = false;
  26. app->has_command_queue = false;
  27. app->command_index = 0;
  28. app->portal_logs = furi_string_alloc();
  29. app->dialogs = furi_record_open(RECORD_DIALOGS);
  30. app->file_path = furi_string_alloc();
  31. app->gui = furi_record_open(RECORD_GUI);
  32. app->view_dispatcher = view_dispatcher_alloc();
  33. app->loading = loading_alloc();
  34. app->scene_manager = scene_manager_alloc(&evil_portal_scene_handlers, app);
  35. view_dispatcher_enable_queue(app->view_dispatcher);
  36. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  37. view_dispatcher_set_custom_event_callback(
  38. app->view_dispatcher, evil_portal_app_custom_event_callback);
  39. view_dispatcher_set_navigation_event_callback(
  40. app->view_dispatcher, evil_portal_app_back_event_callback);
  41. view_dispatcher_set_tick_event_callback(
  42. app->view_dispatcher, evil_portal_app_tick_event_callback, 100);
  43. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui,
  44. ViewDispatcherTypeFullscreen);
  45. app->view_stack = view_stack_alloc();
  46. app->var_item_list = variable_item_list_alloc();
  47. view_dispatcher_add_view(app->view_dispatcher, Evil_PortalAppViewVarItemList,
  48. variable_item_list_get_view(app->var_item_list));
  49. app->text_input = text_input_alloc();
  50. view_dispatcher_add_view(app->view_dispatcher, Evil_PortalAppViewTextInput, text_input_get_view(app->text_input));
  51. for (int i = 0; i < NUM_MENU_ITEMS; ++i) {
  52. app->selected_option_index[i] = 0;
  53. }
  54. app->text_box = text_box_alloc();
  55. view_dispatcher_add_view(app->view_dispatcher,
  56. Evil_PortalAppViewConsoleOutput,
  57. text_box_get_view(app->text_box));
  58. app->text_box_store = furi_string_alloc();
  59. furi_string_reserve(app->text_box_store, EVIL_PORTAL_TEXT_BOX_STORE_SIZE);
  60. scene_manager_next_scene(app->scene_manager, Evil_PortalSceneStart);
  61. return app;
  62. }
  63. void evil_portal_app_free(Evil_PortalApp *app) {
  64. // save latest logs
  65. if (furi_string_utf8_length(app->portal_logs) > 0) {
  66. write_logs(app->portal_logs);
  67. furi_string_free(app->portal_logs);
  68. }
  69. // Send reset event to dev board
  70. evil_portal_uart_tx((uint8_t *)(RESET_CMD), strlen(RESET_CMD));
  71. evil_portal_uart_tx((uint8_t *)("\n"), 1);
  72. furi_assert(app);
  73. // Views
  74. view_dispatcher_remove_view(app->view_dispatcher,
  75. Evil_PortalAppViewVarItemList);
  76. view_dispatcher_remove_view(app->view_dispatcher,
  77. Evil_PortalAppViewConsoleOutput);
  78. text_box_free(app->text_box);
  79. furi_string_free(app->text_box_store);
  80. text_input_free(app->text_input);
  81. view_stack_free(app->view_stack);
  82. loading_free(app->loading);
  83. // View dispatcher
  84. view_dispatcher_free(app->view_dispatcher);
  85. scene_manager_free(app->scene_manager);
  86. evil_portal_uart_free(app->uart);
  87. // Close records
  88. furi_record_close(RECORD_GUI);
  89. furi_record_close(RECORD_DIALOGS);
  90. furi_string_free(app->file_path);
  91. free(app);
  92. }
  93. int32_t evil_portal_app(void *p) {
  94. UNUSED(p);
  95. Evil_PortalApp *evil_portal_app = evil_portal_app_alloc();
  96. bool otg_was_enabled = furi_hal_power_is_otg_enabled();
  97. // turn off 5v, so it gets reset on startup
  98. if(otg_was_enabled) {
  99. furi_hal_power_disable_otg();
  100. }
  101. uint8_t attempts = 0;
  102. while(!furi_hal_power_is_otg_enabled() && attempts++ < 5) {
  103. furi_hal_power_enable_otg();
  104. furi_delay_ms(10);
  105. }
  106. evil_portal_app->uart = evil_portal_uart_init(evil_portal_app);
  107. view_dispatcher_run(evil_portal_app->view_dispatcher);
  108. evil_portal_app_free(evil_portal_app);
  109. if(furi_hal_power_is_otg_enabled() && !otg_was_enabled) {
  110. furi_hal_power_disable_otg();
  111. }
  112. return 0;
  113. }