counter.c 3.4 KB

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  1. #include <furi.h>
  2. #include <gui/gui.h>
  3. #include <input/input.h>
  4. #include <stdlib.h>
  5. #include <counter_icons.h>
  6. #define MAX_COUNT 99
  7. #define BOXTIME 2
  8. #define BOXWIDTH 30
  9. #define MIDDLE_X 64 - BOXWIDTH / 2
  10. #define MIDDLE_Y 32 - BOXWIDTH / 2
  11. #define OFFSET_Y 9
  12. typedef struct {
  13. FuriMessageQueue* input_queue;
  14. ViewPort* view_port;
  15. Gui* gui;
  16. FuriMutex** mutex;
  17. int count;
  18. bool pressed;
  19. int boxtimer;
  20. } Counter;
  21. void state_free(Counter* c) {
  22. gui_remove_view_port(c->gui, c->view_port);
  23. furi_record_close(RECORD_GUI);
  24. view_port_free(c->view_port);
  25. furi_message_queue_free(c->input_queue);
  26. furi_mutex_free(c->mutex);
  27. free(c);
  28. }
  29. static void input_callback(InputEvent* input_event, void* ctx) {
  30. Counter* c = ctx;
  31. if(input_event->type == InputTypeShort) {
  32. furi_message_queue_put(c->input_queue, input_event, 0);
  33. }
  34. }
  35. static void render_callback(Canvas* canvas, void* ctx) {
  36. Counter* c = ctx;
  37. furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
  38. canvas_clear(canvas);
  39. canvas_set_color(canvas, ColorBlack);
  40. canvas_set_font(canvas, FontPrimary);
  41. canvas_draw_str_aligned(canvas, 64, 10, AlignCenter, AlignCenter, "Counter :)");
  42. canvas_set_font(canvas, FontBigNumbers);
  43. char scount[5];
  44. if(c->pressed == true || c->boxtimer > 0) {
  45. canvas_draw_rframe(canvas, MIDDLE_X, MIDDLE_Y + OFFSET_Y, BOXWIDTH, BOXWIDTH, 5);
  46. canvas_draw_rframe(
  47. canvas, MIDDLE_X - 1, MIDDLE_Y + OFFSET_Y - 1, BOXWIDTH + 2, BOXWIDTH + 2, 5);
  48. canvas_draw_rframe(
  49. canvas, MIDDLE_X - 2, MIDDLE_Y + OFFSET_Y - 2, BOXWIDTH + 4, BOXWIDTH + 4, 5);
  50. c->pressed = false;
  51. c->boxtimer--;
  52. } else {
  53. canvas_draw_rframe(canvas, MIDDLE_X, MIDDLE_Y + OFFSET_Y, BOXWIDTH, BOXWIDTH, 5);
  54. }
  55. snprintf(scount, sizeof(scount), "%d", c->count);
  56. canvas_draw_str_aligned(canvas, 64, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
  57. furi_mutex_release(c->mutex);
  58. }
  59. Counter* state_init() {
  60. Counter* c = malloc(sizeof(Counter));
  61. c->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  62. c->view_port = view_port_alloc();
  63. c->gui = furi_record_open(RECORD_GUI);
  64. c->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  65. c->count = 0;
  66. c->boxtimer = 0;
  67. view_port_input_callback_set(c->view_port, input_callback, c);
  68. view_port_draw_callback_set(c->view_port, render_callback, c);
  69. gui_add_view_port(c->gui, c->view_port, GuiLayerFullscreen);
  70. return c;
  71. }
  72. int32_t counterapp(void) {
  73. Counter* c = state_init();
  74. while(1) {
  75. InputEvent input;
  76. while(furi_message_queue_get(c->input_queue, &input, FuriWaitForever) == FuriStatusOk) {
  77. furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
  78. if(input.key == InputKeyBack) {
  79. furi_mutex_release(c->mutex);
  80. state_free(c);
  81. return 0;
  82. } else if((input.key == InputKeyUp || input.key == InputKeyOk) && c->count < MAX_COUNT) {
  83. c->pressed = true;
  84. c->boxtimer = BOXTIME;
  85. c->count++;
  86. } else if(input.key == InputKeyDown && c->count != 0) {
  87. c->pressed = true;
  88. c->boxtimer = BOXTIME;
  89. c->count--;
  90. }
  91. furi_mutex_release(c->mutex);
  92. view_port_update(c->view_port);
  93. }
  94. }
  95. state_free(c);
  96. return 0;
  97. }