xremote.c 6.7 KB

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  1. #include "xremote.h"
  2. bool xremote_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. XRemote* app = context;
  5. return scene_manager_handle_custom_event(app->scene_manager, event);
  6. }
  7. void xremote_tick_event_callback(void* context) {
  8. furi_assert(context);
  9. XRemote* app = context;
  10. scene_manager_handle_tick_event(app->scene_manager);
  11. }
  12. //leave app if back button pressed
  13. bool xremote_navigation_event_callback(void* context) {
  14. furi_assert(context);
  15. XRemote* app = context;
  16. return scene_manager_handle_back_event(app->scene_manager);
  17. }
  18. XRemote* xremote_app_alloc() {
  19. XRemote* app = malloc(sizeof(XRemote));
  20. app->gui = furi_record_open(RECORD_GUI);
  21. app->notification = furi_record_open(RECORD_NOTIFICATION);
  22. //Turn backlight on, believe me this makes testing your app easier
  23. notification_message(app->notification, &sequence_display_backlight_on);
  24. //Scene additions
  25. app->view_dispatcher = view_dispatcher_alloc();
  26. view_dispatcher_enable_queue(app->view_dispatcher);
  27. app->scene_manager = scene_manager_alloc(&xremote_scene_handlers, app);
  28. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  29. view_dispatcher_set_navigation_event_callback(
  30. app->view_dispatcher, xremote_navigation_event_callback);
  31. view_dispatcher_set_tick_event_callback(
  32. app->view_dispatcher, xremote_tick_event_callback, 100);
  33. view_dispatcher_set_custom_event_callback(app->view_dispatcher, xremote_custom_event_callback);
  34. app->submenu = submenu_alloc();
  35. app->editmenu = submenu_alloc();
  36. // Set defaults, in case no config loaded
  37. app->haptic = 1;
  38. app->speaker = 1;
  39. app->led = 1;
  40. app->save_settings = 1;
  41. app->transmitting = 0;
  42. app->ir_timing = 1000;
  43. app->ir_timing_char = "1000";
  44. // Load configs
  45. xremote_read_settings(app);
  46. app->dialogs = furi_record_open(RECORD_DIALOGS);
  47. app->file_path = furi_string_alloc();
  48. app->ir_remote_buffer = xremote_ir_remote_alloc();
  49. app->ir_worker = infrared_worker_alloc();
  50. app->cross_remote = cross_remote_alloc();
  51. app->sg_remote_buffer = xremote_sg_remote_alloc();
  52. app->loading = loading_alloc();
  53. app->text_input = text_input_alloc();
  54. view_dispatcher_add_view(
  55. app->view_dispatcher, XRemoteViewIdTextInput, text_input_get_view(app->text_input));
  56. view_dispatcher_add_view(
  57. app->view_dispatcher, XRemoteViewIdMenu, submenu_get_view(app->submenu));
  58. view_dispatcher_add_view(
  59. app->view_dispatcher, XRemoteViewIdEditItem, submenu_get_view(app->editmenu));
  60. app->xremote_infoscreen = xremote_infoscreen_alloc();
  61. view_dispatcher_add_view(
  62. app->view_dispatcher,
  63. XRemoteViewIdInfoscreen,
  64. xremote_infoscreen_get_view(app->xremote_infoscreen));
  65. app->xremote_transmit = xremote_transmit_alloc();
  66. view_dispatcher_add_view(
  67. app->view_dispatcher,
  68. XRemoteViewIdTransmit,
  69. xremote_transmit_get_view(app->xremote_transmit));
  70. app->xremote_pause_set = xremote_pause_set_alloc();
  71. view_dispatcher_add_view(
  72. app->view_dispatcher,
  73. XRemoteViewIdPauseSet,
  74. xremote_pause_set_get_view(app->xremote_pause_set));
  75. app->button_menu_create = button_menu_alloc();
  76. view_dispatcher_add_view(
  77. app->view_dispatcher, XRemoteViewIdCreate, button_menu_get_view(app->button_menu_create));
  78. app->button_menu_create_add = button_menu_alloc();
  79. view_dispatcher_add_view(
  80. app->view_dispatcher,
  81. XRemoteViewIdCreateAdd,
  82. button_menu_get_view(app->button_menu_create_add));
  83. app->button_menu_ir = button_menu_alloc();
  84. view_dispatcher_add_view(
  85. app->view_dispatcher, XRemoteViewIdIrRemote, button_menu_get_view(app->button_menu_ir));
  86. app->variable_item_list = variable_item_list_alloc();
  87. view_dispatcher_add_view(
  88. app->view_dispatcher,
  89. XRemoteViewIdSettings,
  90. variable_item_list_get_view(app->variable_item_list));
  91. app->popup = popup_alloc();
  92. view_dispatcher_add_view(app->view_dispatcher, XRemoteViewIdWip, popup_get_view(app->popup));
  93. app->view_stack = view_stack_alloc();
  94. view_dispatcher_add_view(
  95. app->view_dispatcher, XRemoteViewIdStack, view_stack_get_view(app->view_stack));
  96. //End Scene Additions
  97. return app;
  98. }
  99. void xremote_app_free(XRemote* app) {
  100. furi_assert(app);
  101. // Scene manager
  102. scene_manager_free(app->scene_manager);
  103. infrared_worker_free(app->ir_worker);
  104. // View Dispatcher
  105. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdMenu);
  106. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdCreate);
  107. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdCreateAdd);
  108. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdSettings);
  109. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdWip);
  110. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdStack);
  111. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdTextInput);
  112. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdTransmit);
  113. view_dispatcher_remove_view(app->view_dispatcher, XRemoteViewIdPauseSet);
  114. text_input_free(app->text_input);
  115. button_menu_free(app->button_menu_create);
  116. button_menu_free(app->button_menu_create_add);
  117. button_menu_free(app->button_menu_ir);
  118. view_stack_free(app->view_stack);
  119. popup_free(app->popup);
  120. submenu_free(app->submenu);
  121. view_dispatcher_free(app->view_dispatcher);
  122. furi_record_close(RECORD_GUI);
  123. furi_record_close(RECORD_DIALOGS);
  124. furi_string_free(app->file_path);
  125. loading_free(app->loading);
  126. app->gui = NULL;
  127. app->notification = NULL;
  128. //Remove whatever is left
  129. free(app);
  130. }
  131. void xremote_popup_closed_callback(void* context) {
  132. furi_assert(context);
  133. XRemote* app = context;
  134. view_dispatcher_send_custom_event(app->view_dispatcher, XRemoteCustomEventTypePopupClosed);
  135. }
  136. void xremote_text_input_callback(void* context) {
  137. furi_assert(context);
  138. XRemote* app = context;
  139. view_dispatcher_send_custom_event(app->view_dispatcher, XRemoteCustomEventTextInput);
  140. }
  141. int32_t xremote_app(void* p) {
  142. UNUSED(p);
  143. XRemote* app = xremote_app_alloc();
  144. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  145. //scene_manager_next_scene(app->scene_manager, XRemoteSceneInfoscreen); //Start with start screen
  146. scene_manager_next_scene(
  147. app->scene_manager, XRemoteSceneMenu); //if you want to directly start with Menu
  148. furi_hal_power_suppress_charge_enter();
  149. view_dispatcher_run(app->view_dispatcher);
  150. xremote_save_settings(app);
  151. furi_hal_power_suppress_charge_exit();
  152. xremote_app_free(app);
  153. return 0;
  154. }