SConscript 3.1 KB

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  1. Import("env")
  2. # HACHHACK
  3. # Currently injected to CPPPATH by libs - since they are built earlier and depend on assets
  4. # env.Append(
  5. # CPPPATH=[
  6. # Dir("./compiled"),
  7. # ]
  8. # )
  9. assetsenv = env.Clone(
  10. tools=["fbt_assets"],
  11. FW_LIB_NAME="assets",
  12. )
  13. assetsenv.ApplyLibFlags()
  14. if not assetsenv["VERBOSE"]:
  15. assetsenv.SetDefault(
  16. ICONSCOMSTR="\tICONS\t${TARGET}",
  17. PROTOCOMSTR="\tPROTO\t${SOURCE}",
  18. DOLPHINCOMSTR="\tDOLPHIN\t${DOLPHIN_RES_TYPE}",
  19. RESMANIFESTCOMSTR="\tMANIFEST\t${TARGET}",
  20. PBVERCOMSTR="\tPBVER\t${TARGET}",
  21. )
  22. # Gathering icons sources
  23. icons_src = assetsenv.GlobRecursive("*.png", "icons")
  24. icons_src += assetsenv.GlobRecursive("frame_rate", "icons")
  25. icons = assetsenv.IconBuilder(
  26. assetsenv.Dir("compiled"), ICON_SRC_DIR=assetsenv.Dir("#/assets/icons")
  27. )
  28. assetsenv.Depends(icons, icons_src)
  29. assetsenv.Alias("icons", icons)
  30. # Protobuf .proto -> .c + .h
  31. proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
  32. proto_options = assetsenv.Glob("protobuf/*.options", source=True)
  33. proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
  34. assetsenv.Depends(proto, proto_options)
  35. # Precious(proto)
  36. assetsenv.Alias("proto", proto)
  37. # Internal animations
  38. dolphin_internal = assetsenv.DolphinSymBuilder(
  39. assetsenv.Dir("compiled"),
  40. assetsenv.Dir("#/assets/dolphin"),
  41. DOLPHIN_RES_TYPE="internal",
  42. )
  43. assetsenv.Alias("dolphin_internal", dolphin_internal)
  44. # Blocking animations
  45. dolphin_blocking = assetsenv.DolphinSymBuilder(
  46. assetsenv.Dir("compiled"),
  47. assetsenv.Dir("#/assets/dolphin"),
  48. DOLPHIN_RES_TYPE="blocking",
  49. )
  50. assetsenv.Alias("dolphin_blocking", dolphin_blocking)
  51. # Protobuf version meta
  52. proto_ver = assetsenv.ProtoVerBuilder(
  53. "compiled/protobuf_version.h",
  54. "#/assets/protobuf/Changelog",
  55. )
  56. assetsenv.Depends(proto_ver, proto)
  57. assetsenv.Alias("proto_ver", proto_ver)
  58. # Gather everything into a static lib
  59. assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
  60. assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
  61. assetsenv.Install("${LIB_DIST_DIR}", assetslib)
  62. # Resources for SD card
  63. if assetsenv["IS_BASE_FIRMWARE"]:
  64. # External dolphin animations
  65. dolphin_external = assetsenv.DolphinExtBuilder(
  66. assetsenv.Dir("#/assets/resources/dolphin"),
  67. assetsenv.Dir("#/assets/dolphin"),
  68. DOLPHIN_RES_TYPE="external",
  69. )
  70. assetsenv.NoClean(dolphin_external)
  71. if assetsenv["FORCE"]:
  72. assetsenv.AlwaysBuild(dolphin_external)
  73. assetsenv.Alias("dolphin_ext", dolphin_external)
  74. # Resources manifest
  75. resources = assetsenv.Command(
  76. "#/assets/resources/Manifest",
  77. assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
  78. action=Action(
  79. '${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}"',
  80. "${RESMANIFESTCOMSTR}",
  81. ),
  82. )
  83. assetsenv.AlwaysBuild(resources)
  84. assetsenv.Clean(
  85. resources,
  86. assetsenv.Dir("#/assets/resources/apps"),
  87. )
  88. # Exporting resources node to external environment
  89. env["FW_RESOURCES"] = resources
  90. assetsenv.Alias("resources", resources)
  91. Return("assetslib")