storage.h 215 B

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  1. #pragma once
  2. #include <game/player.h>
  3. #include <game/game.h>
  4. #include <flip_world.h>
  5. #include <flip_storage/storage.h>
  6. bool save_player_context(PlayerContext *player_context);
  7. PlayerContext *load_player_context();