storage.c 4.1 KB

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  1. #include <game/storage.h>
  2. bool save_player_context(PlayerContext *player_context)
  3. {
  4. if (!player_context)
  5. {
  6. FURI_LOG_E(TAG, "Invalid player context");
  7. return false;
  8. }
  9. char player_context_json[512];
  10. snprintf(player_context_json, sizeof(player_context_json), "{\"username\":\"%s\",\"level\":%lu,\"xp\":%lu,\"health\":%lu,\"strength\":%lu,\"max_health\":%lu,\"health_regen\":%ld,\"elapsed_health_regen\":%f,\"attack_timer\":%f,\"elapsed_attack_timer\":%f,\"direction\":%u,\"state\":%u,\"start_position\":{\"x\":%f,\"y\":%f},\"dx\":%u,\"dy\":%u}",
  11. player_context->username, player_context->level, player_context->xp, player_context->health, player_context->strength, player_context->max_health, player_context->health_regen, (double)player_context->elapsed_health_regen, (double)player_context->attack_timer, (double)player_context->elapsed_attack_timer, player_context->direction, player_context->state, (double)player_context->start_position.x, (double)player_context->start_position.y, player_context->dx, player_context->dy);
  12. return save_char("player_context", player_context_json);
  13. }
  14. PlayerContext *load_player_context()
  15. {
  16. char player_context_json[512];
  17. if (!load_char("player_context", player_context_json, sizeof(player_context_json)))
  18. {
  19. FURI_LOG_E(TAG, "Failed to load player context");
  20. return NULL;
  21. }
  22. PlayerContext *player_context = (PlayerContext *)malloc(sizeof(PlayerContext));
  23. if (!player_context)
  24. {
  25. FURI_LOG_E(TAG, "Failed to allocate player context");
  26. return NULL;
  27. }
  28. // Parse the JSON data
  29. char *username = get_json_value("username", player_context_json);
  30. char *level = get_json_value("level", player_context_json);
  31. char *xp = get_json_value("xp", player_context_json);
  32. char *health = get_json_value("health", player_context_json);
  33. char *strength = get_json_value("strength", player_context_json);
  34. char *max_health = get_json_value("max_health", player_context_json);
  35. char *health_regen = get_json_value("health_regen", player_context_json);
  36. char *elapsed_health_regen = get_json_value("elapsed_health_regen", player_context_json);
  37. char *attack_timer = get_json_value("attack_timer", player_context_json);
  38. char *elapsed_attack_timer = get_json_value("elapsed_attack_timer", player_context_json);
  39. char *direction = get_json_value("direction", player_context_json);
  40. char *state = get_json_value("state", player_context_json);
  41. char *dx = get_json_value("dx", player_context_json);
  42. char *dy = get_json_value("dy", player_context_json);
  43. char *start_position = get_json_value("start_position", player_context_json);
  44. char *start_position_x = get_json_value("x", start_position);
  45. char *start_position_y = get_json_value("y", start_position);
  46. if (!username || !level || !xp || !health || !strength || !max_health || !health_regen || !elapsed_health_regen || !attack_timer || !elapsed_attack_timer || !direction || !state || !dx || !dy || !start_position || !start_position_x || !start_position_y)
  47. {
  48. FURI_LOG_E(TAG, "Failed to parse player context");
  49. free(player_context);
  50. return NULL;
  51. }
  52. // Copy the parsed values to the player context
  53. strncpy(player_context->username, username, sizeof(player_context->username));
  54. player_context->level = atoi(level);
  55. player_context->xp = atoi(xp);
  56. player_context->health = atoi(health);
  57. player_context->strength = atoi(strength);
  58. player_context->max_health = atoi(max_health);
  59. player_context->health_regen = atoi(health_regen);
  60. player_context->elapsed_health_regen = strtod(elapsed_health_regen, NULL);
  61. player_context->attack_timer = strtod(attack_timer, NULL);
  62. player_context->elapsed_attack_timer = strtod(elapsed_attack_timer, NULL);
  63. player_context->direction = atoi(direction);
  64. player_context->state = atoi(state);
  65. player_context->dx = atoi(dx);
  66. player_context->dy = atoi(dy);
  67. player_context->start_position.x = atoi(start_position_x);
  68. player_context->start_position.y = atoi(start_position_y);
  69. return player_context;
  70. }