xremote_general_view.c 5.2 KB

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  1. /*!
  2. * @file flipper-xremote/views/xremote_general_view.c
  3. @license This project is released under the GNU GPLv3 License
  4. * @copyright (c) 2023 Sandro Kalatozishvili (s.kalatoz@gmail.com)
  5. *
  6. * @brief General remote buttons section UI and view functionality.
  7. */
  8. #include "xremote_general_view.h"
  9. #include "../xremote_app.h"
  10. static void xremote_general_view_draw_vertical(Canvas* canvas, XRemoteViewModel* model)
  11. {
  12. xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 27, "Power", XRemoteIconEnter);
  13. xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 45, "Input", XRemoteIconArrowUp);
  14. xremote_canvas_draw_button_wide(canvas, model->down_pressed, 0, 63, "Setup", XRemoteIconArrowDown);
  15. xremote_canvas_draw_button_wide(canvas, model->left_pressed, 0, 81, "Menu", XRemoteIconArrowLeft);
  16. xremote_canvas_draw_button_wide(canvas, model->right_pressed, 0, 99, "List", XRemoteIconArrowRight);
  17. }
  18. static void xremote_general_view_draw_horizontal(Canvas* canvas, XRemoteViewModel* model)
  19. {
  20. xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 7, "Power", XRemoteIconEnter);
  21. xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 25, "Input", XRemoteIconArrowUp);
  22. xremote_canvas_draw_button_wide(canvas, model->down_pressed, 0, 43, "Setup", XRemoteIconArrowDown);
  23. xremote_canvas_draw_button_wide(canvas, model->left_pressed, 64, 21, "Menu", XRemoteIconArrowLeft);
  24. xremote_canvas_draw_button_wide(canvas, model->right_pressed, 64, 39, "List", XRemoteIconArrowRight);
  25. }
  26. static void xremote_general_view_draw_callback(Canvas* canvas, void* context)
  27. {
  28. furi_assert(context);
  29. XRemoteViewModel* model = context;
  30. XRemoteAppContext *app_ctx = model->context;
  31. XRemoteViewDrawFunction xremote_general_view_draw_body;
  32. ViewOrientation orientation = app_ctx->app_settings->orientation;
  33. xremote_general_view_draw_body = orientation == ViewOrientationVertical ?
  34. xremote_general_view_draw_vertical : xremote_general_view_draw_horizontal;
  35. xremote_canvas_draw_header(canvas, orientation, "General");
  36. xremote_general_view_draw_body(canvas, model);
  37. xremote_canvas_draw_exit_footer(canvas, orientation, "Press to exit");
  38. }
  39. static void xremote_general_view_process(XRemoteView* view, InputEvent* event)
  40. {
  41. with_view_model(
  42. xremote_view_get_view(view),
  43. XRemoteViewModel* model,
  44. {
  45. if (event->type == InputTypePress)
  46. {
  47. model->context = xremote_view_get_app_context(view);
  48. InfraredRemoteButton* button = NULL;
  49. if (event->key == InputKeyOk)
  50. {
  51. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_POWER);
  52. if (xremote_view_press_button(view, button)) model->ok_pressed = true;
  53. }
  54. else if (event->key == InputKeyUp)
  55. {
  56. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_INPUT);
  57. if (xremote_view_press_button(view, button)) model->up_pressed = true;
  58. }
  59. else if (event->key == InputKeyDown)
  60. {
  61. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_SETUP);
  62. if (xremote_view_press_button(view, button)) model->down_pressed = true;
  63. }
  64. else if (event->key == InputKeyLeft)
  65. {
  66. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_MENU);
  67. if (xremote_view_press_button(view, button)) model->left_pressed = true;
  68. }
  69. else if (event->key == InputKeyRight)
  70. {
  71. button = xremote_view_get_button_by_name(view, XREMOTE_COMMAND_LIST);
  72. if (xremote_view_press_button(view, button)) model->right_pressed = true;
  73. }
  74. }
  75. else if (event->type == InputTypeRelease)
  76. {
  77. if (event->key == InputKeyOk) model->ok_pressed = false;
  78. else if (event->key == InputKeyUp) model->up_pressed = false;
  79. else if (event->key == InputKeyDown) model->down_pressed = false;
  80. else if (event->key == InputKeyLeft) model->left_pressed = false;
  81. else if (event->key == InputKeyRight) model->right_pressed = false;
  82. }
  83. },
  84. true);
  85. }
  86. static bool xremote_general_view_input_callback(InputEvent* event, void* context)
  87. {
  88. furi_assert(context);
  89. XRemoteView* view = (XRemoteView*)context;
  90. if (event->key == InputKeyBack) return false;
  91. xremote_general_view_process(view, event);
  92. return true;
  93. }
  94. XRemoteView* xremote_general_view_alloc(void* app_ctx)
  95. {
  96. XRemoteView *view = xremote_view_alloc(app_ctx,
  97. xremote_general_view_input_callback,
  98. xremote_general_view_draw_callback);
  99. with_view_model(
  100. xremote_view_get_view(view),
  101. XRemoteViewModel* model,
  102. {
  103. model->context = app_ctx;
  104. model->up_pressed = false;
  105. model->down_pressed = false;
  106. model->left_pressed = false;
  107. model->right_pressed = false;
  108. model->back_pressed = false;
  109. model->ok_pressed = false;
  110. },
  111. true
  112. );
  113. return view;
  114. }