app.h 6.9 KB

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  1. /* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved
  2. * See the LICENSE file for information about the license. */
  3. #pragma once
  4. #include <furi.h>
  5. #include <furi_hal.h>
  6. #include <input/input.h>
  7. #include <gui/gui.h>
  8. #include <stdlib.h>
  9. #include <gui/gui.h>
  10. #include <gui/view_dispatcher.h>
  11. #include <gui/scene_manager.h>
  12. #include <gui/modules/submenu.h>
  13. #include <gui/modules/variable_item_list.h>
  14. #include <gui/modules/widget.h>
  15. #include <notification/notification_messages.h>
  16. #include <lib/subghz/subghz_setting.h>
  17. #include <lib/subghz/subghz_worker.h>
  18. #include <lib/subghz/receiver.h>
  19. #include <lib/subghz/transmitter.h>
  20. #include <lib/subghz/registry.h>
  21. #include "app_buffer.h"
  22. #define TAG "ProtoView"
  23. #define PROTOVIEW_RAW_VIEW_DEFAULT_SCALE 100
  24. #define BITMAP_SEEK_NOT_FOUND UINT32_MAX
  25. #define DEBUG_MSG 1
  26. typedef struct ProtoViewApp ProtoViewApp;
  27. /* Subghz system state */
  28. typedef enum {
  29. TxRxStateIDLE,
  30. TxRxStateRx,
  31. TxRxStateSleep,
  32. } TxRxState;
  33. /* Currently active view. */
  34. typedef enum {
  35. ViewRawPulses,
  36. ViewInfo,
  37. ViewFrequencySettings,
  38. ViewModulationSettings,
  39. ViewDirectSampling,
  40. ViewLast, /* Just a sentinel to wrap around. */
  41. } ProtoViewCurrentView;
  42. /* Used by app_switch_view() */
  43. typedef enum {
  44. AppNextView,
  45. AppPrevView
  46. } SwitchViewDirection;
  47. typedef struct {
  48. const char *name;
  49. FuriHalSubGhzPreset preset;
  50. uint8_t *custom;
  51. } ProtoViewModulation;
  52. extern ProtoViewModulation ProtoViewModulations[]; /* In app_subghz.c */
  53. /* This is the context of our subghz worker and associated thread.
  54. * It receives data and we get our protocol "feed" callback called
  55. * with the level (1 or 0) and duration. */
  56. struct ProtoViewTxRx {
  57. bool freq_mod_changed; /* The user changed frequency and/or modulation
  58. from the interface. There is to restart the
  59. radio with the right parameters. */
  60. bool debug_direct_sampling; /* Read data from GDO0 in a busy loop. Only
  61. for testing. */
  62. SubGhzWorker* worker; /* Our background worker. */
  63. FuriThread *ds_thread; /* Direct sampling thread. */
  64. bool ds_thread_running; /* Exit condition for the thread. */
  65. SubGhzEnvironment* environment;
  66. SubGhzReceiver* receiver;
  67. TxRxState txrx_state; /* Receiving, idle or sleeping? */
  68. };
  69. typedef struct ProtoViewTxRx ProtoViewTxRx;
  70. /* This stucture is filled by the decoder for specific protocols with the
  71. * informations about the message. ProtoView will display such information
  72. * in the message info view. */
  73. #define PROTOVIEW_MSG_STR_LEN 32
  74. typedef struct ProtoViewMsgInfo {
  75. char name[PROTOVIEW_MSG_STR_LEN]; /* Protocol name and version. */
  76. char raw[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific raw representation.*/
  77. /* The following is what the decoder wants to show to user. Each decoder
  78. * can use the number of fileds it needs. */
  79. char info1[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 1. */
  80. char info2[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 2. */
  81. char info3[PROTOVIEW_MSG_STR_LEN]; /* Protocol specific info line 3. */
  82. uint64_t len; /* Bits consumed from the stream. */
  83. } ProtoViewMsgInfo;
  84. struct ProtoViewApp {
  85. /* GUI */
  86. Gui *gui;
  87. ViewPort *view_port; /* We just use a raw viewport and we render
  88. everything into the low level canvas. */
  89. ProtoViewCurrentView current_view; /* Active view ID. */
  90. FuriMessageQueue *event_queue; /* Keypress events go here. */
  91. /* Radio related. */
  92. ProtoViewTxRx *txrx; /* Radio state. */
  93. SubGhzSetting *setting; /* A list of valid frequencies. */
  94. /* Generic app state. */
  95. int running; /* Once false exists the app. */
  96. uint32_t signal_bestlen; /* Longest coherent signal observed so far. */
  97. bool signal_decoded; /* Was the current signal decoded? */
  98. ProtoViewMsgInfo signal_info; /* Decoded message, if signal_decoded true. */
  99. /* Raw view apps state. */
  100. uint32_t us_scale; /* microseconds per pixel. */
  101. uint32_t signal_offset; /* Long press left/right panning in raw view. */
  102. /* Configuration view app state. */
  103. uint32_t frequency; /* Current frequency. */
  104. uint8_t modulation; /* Current modulation ID, array index in the
  105. ProtoViewModulations table. */
  106. };
  107. typedef struct ProtoViewDecoder {
  108. const char *name; /* Protocol name. */
  109. /* The decode function takes a buffer that is actually a bitmap, with
  110. * high and low levels represented as 0 and 1. The number of high/low
  111. * pulses represented by the bitmap is passed as the 'numbits' argument,
  112. * while 'numbytes' represents the total size of the bitmap pointed by
  113. * 'bits'. So 'numbytes' is mainly useful to pass as argument to other
  114. * functions that perform bit extraction with bound checking, such as
  115. * bitmap_get() and so forth. */
  116. bool (*decode)(uint8_t *bits, uint32_t numbytes, uint32_t numbits, ProtoViewMsgInfo *info);
  117. } ProtoViewDecoder;
  118. extern RawSamplesBuffer *RawSamples, *DetectedSamples;
  119. /* app_radio.c */
  120. void radio_begin(ProtoViewApp* app);
  121. uint32_t radio_rx(ProtoViewApp* app);
  122. void radio_idle(ProtoViewApp* app);
  123. void radio_rx_end(ProtoViewApp* app);
  124. void radio_sleep(ProtoViewApp* app);
  125. void raw_sampling_worker_start(ProtoViewApp *app);
  126. void raw_sampling_worker_stop(ProtoViewApp *app);
  127. /* signal.c */
  128. uint32_t duration_delta(uint32_t a, uint32_t b);
  129. void reset_current_signal(ProtoViewApp *app);
  130. void scan_for_signal(ProtoViewApp *app);
  131. bool bitmap_get(uint8_t *b, uint32_t blen, uint32_t bitpos);
  132. void bitmap_set(uint8_t *b, uint32_t blen, uint32_t bitpos, bool val);
  133. void bitmap_set_pattern(uint8_t *b, uint32_t blen, const char *pat);
  134. void bitmap_invert_bytes_bits(uint8_t *p, uint32_t len);
  135. bool bitmap_match_bits(uint8_t *b, uint32_t blen, uint32_t bitpos, const char *bits);
  136. uint32_t bitmap_seek_bits(uint8_t *b, uint32_t blen, uint32_t startpos, uint32_t maxbits, const char *bits);
  137. uint32_t convert_from_line_code(uint8_t *buf, uint64_t buflen, uint8_t *bits, uint32_t len, uint32_t offset, const char *zero_pattern, const char *one_pattern);
  138. /* view_*.c */
  139. void render_view_raw_pulses(Canvas *const canvas, ProtoViewApp *app);
  140. void process_input_raw_pulses(ProtoViewApp *app, InputEvent input);
  141. void render_view_settings(Canvas *const canvas, ProtoViewApp *app);
  142. void process_input_settings(ProtoViewApp *app, InputEvent input);
  143. void render_view_info(Canvas *const canvas, ProtoViewApp *app);
  144. void process_input_info(ProtoViewApp *app, InputEvent input);
  145. void render_view_direct_sampling(Canvas *const canvas, ProtoViewApp *app);
  146. void process_input_direct_sampling(ProtoViewApp *app, InputEvent input);
  147. void view_enter_direct_sampling(ProtoViewApp *app);
  148. void view_exit_direct_sampling(ProtoViewApp *app);
  149. void view_exit_settings(ProtoViewApp *app);
  150. /* ui.c */
  151. void canvas_draw_str_with_border(Canvas* canvas, uint8_t x, uint8_t y, const char* str, Color text_color, Color border_color);