ibutton_scene_save_name.cpp 2.5 KB

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  1. #include "ibutton_scene_save_name.h"
  2. #include "../ibutton_app.h"
  3. #include "../ibutton_view_manager.h"
  4. #include "../ibutton_event.h"
  5. #include "../ibutton_key.h"
  6. #include <callback-connector.h>
  7. #include <lib/toolbox/random_name.h>
  8. void iButtonSceneSaveName::on_enter(iButtonApp* app) {
  9. iButtonAppViewManager* view_manager = app->get_view_manager();
  10. TextInput* text_input = view_manager->get_text_input();
  11. auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
  12. iButtonKey* key = app->get_key();
  13. const char* key_name = key->get_name();
  14. bool key_name_empty = !strcmp(key_name, "");
  15. if(key_name_empty) {
  16. set_random_name(app->get_text_store(), app->get_text_store_size());
  17. } else {
  18. app->set_text_store("%s", key_name);
  19. }
  20. text_input_set_header_text(text_input, "Name the key");
  21. text_input_set_result_callback(
  22. text_input, callback, app, app->get_text_store(), IBUTTON_KEY_NAME_SIZE, key_name_empty);
  23. ValidatorIsFile* validator_is_file =
  24. validator_is_file_alloc_init(app->app_folder, app->app_extension);
  25. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  26. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
  27. }
  28. bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
  29. bool consumed = false;
  30. if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
  31. if(app->save_key(app->get_text_store())) {
  32. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
  33. } else {
  34. app->search_and_switch_to_previous_scene(
  35. {iButtonApp::Scene::SceneReadedKeyMenu,
  36. iButtonApp::Scene::SceneSavedKeyMenu,
  37. iButtonApp::Scene::SceneAddType});
  38. }
  39. consumed = true;
  40. }
  41. return consumed;
  42. }
  43. void iButtonSceneSaveName::on_exit(iButtonApp* app) {
  44. TextInput* text_input = app->get_view_manager()->get_text_input();
  45. void* validator_context = text_input_get_validator_callback_context(text_input);
  46. text_input_set_validator(text_input, NULL, NULL);
  47. validator_is_file_free((ValidatorIsFile*)validator_context);
  48. text_input_reset(text_input);
  49. }
  50. void iButtonSceneSaveName::text_input_callback(void* context) {
  51. iButtonApp* app = static_cast<iButtonApp*>(context);
  52. iButtonEvent event;
  53. event.type = iButtonEvent::Type::EventTypeTextEditResult;
  54. app->get_view_manager()->send_event(&event);
  55. }