ibutton_scene_readed_key_menu.cpp 2.5 KB

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  1. #include "ibutton_scene_readed_key_menu.h"
  2. #include "../ibutton_app.h"
  3. #include "../ibutton_view_manager.h"
  4. #include "../ibutton_event.h"
  5. #include <callback-connector.h>
  6. typedef enum {
  7. SubmenuIndexWrite,
  8. SubmenuIndexEmulate,
  9. SubmenuIndexNameAndSave,
  10. SubmenuIndexReadNewKey,
  11. } SubmenuIndex;
  12. void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
  13. iButtonAppViewManager* view_manager = app->get_view_manager();
  14. Submenu* submenu = view_manager->get_submenu();
  15. auto callback = cbc::obtain_connector(this, &iButtonSceneReadedKeyMenu::submenu_callback);
  16. submenu_add_item(submenu, "Write", SubmenuIndexWrite, callback, app);
  17. submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, callback, app);
  18. submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, callback, app);
  19. submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, callback, app);
  20. submenu_set_selected_item(submenu, submenu_item_selected);
  21. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
  22. }
  23. bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
  24. bool consumed = false;
  25. if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
  26. submenu_item_selected = event->payload.menu_index;
  27. switch(event->payload.menu_index) {
  28. case SubmenuIndexWrite:
  29. app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
  30. break;
  31. case SubmenuIndexEmulate:
  32. app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
  33. break;
  34. case SubmenuIndexNameAndSave:
  35. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
  36. break;
  37. case SubmenuIndexReadNewKey:
  38. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead});
  39. break;
  40. }
  41. consumed = true;
  42. } else if(event->type == iButtonEvent::Type::EventTypeBack) {
  43. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
  44. consumed = true;
  45. }
  46. return consumed;
  47. }
  48. void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) {
  49. iButtonAppViewManager* view = app->get_view_manager();
  50. Submenu* submenu = view->get_submenu();
  51. submenu_reset(submenu);
  52. }
  53. void iButtonSceneReadedKeyMenu::submenu_callback(void* context, uint32_t index) {
  54. iButtonApp* app = static_cast<iButtonApp*>(context);
  55. iButtonEvent event;
  56. event.type = iButtonEvent::Type::EventTypeMenuSelected;
  57. event.payload.menu_index = index;
  58. app->get_view_manager()->send_event(&event);
  59. }