desktop_scene_lock_menu.c 3.6 KB

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  1. #include <gui/scene_manager.h>
  2. #include <applications.h>
  3. #include <furi_hal.h>
  4. #include <toolbox/saved_struct.h>
  5. #include <stdbool.h>
  6. #include <loader/loader.h>
  7. #include "../desktop_i.h"
  8. #include "../desktop_settings/desktop_settings.h"
  9. #include "../views/desktop_view_lock_menu.h"
  10. #include "desktop_scene_i.h"
  11. #include "desktop_scene.h"
  12. #define TAG "DesktopSceneLock"
  13. void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
  14. Desktop* desktop = (Desktop*)context;
  15. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  16. }
  17. void desktop_scene_lock_menu_on_enter(void* context) {
  18. Desktop* desktop = (Desktop*)context;
  19. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  20. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  21. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  22. desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
  23. desktop_lock_menu_set_idx(desktop->lock_menu, 0);
  24. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  25. }
  26. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  27. Desktop* desktop = (Desktop*)context;
  28. bool consumed = false;
  29. if(event.type == SceneManagerEventTypeTick) {
  30. bool check_pin_changed =
  31. scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
  32. if(check_pin_changed) {
  33. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  34. if(desktop->settings.pin_code.length > 0) {
  35. desktop_lock_menu_pin_set(desktop->lock_menu, 1);
  36. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  37. }
  38. }
  39. } else if(event.type == SceneManagerEventTypeCustom) {
  40. switch(event.event) {
  41. case DesktopLockMenuEventLock:
  42. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  43. scene_manager_set_scene_state(
  44. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  45. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  46. consumed = true;
  47. break;
  48. case DesktopLockMenuEventPinLock:
  49. if(desktop->settings.pin_code.length > 0) {
  50. furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
  51. scene_manager_set_scene_state(
  52. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  53. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  54. } else {
  55. Loader* loader = furi_record_open("loader");
  56. LoaderStatus status =
  57. loader_start(loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
  58. furi_record_close("loader");
  59. if(status == LoaderStatusOk) {
  60. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
  61. } else {
  62. FURI_LOG_E(TAG, "Unable to start desktop settings");
  63. }
  64. }
  65. consumed = true;
  66. break;
  67. case DesktopLockMenuEventExit:
  68. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  69. scene_manager_search_and_switch_to_previous_scene(
  70. desktop->scene_manager, DesktopSceneMain);
  71. consumed = true;
  72. break;
  73. default:
  74. break;
  75. }
  76. }
  77. return consumed;
  78. }
  79. void desktop_scene_lock_menu_on_exit(void* context) {
  80. }