desktop.c 8.4 KB

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  1. #include <storage/storage.h>
  2. #include <assets_icons.h>
  3. #include <gui/view_stack.h>
  4. #include <furi.h>
  5. #include <furi_hal.h>
  6. #include <loader/loader.h>
  7. #include "animations/animation_manager.h"
  8. #include "desktop/scenes/desktop_scene.h"
  9. #include "desktop/scenes/desktop_scene_i.h"
  10. #include "desktop/views/desktop_view_locked.h"
  11. #include "desktop/views/desktop_view_pin_input.h"
  12. #include "desktop/views/desktop_view_pin_timeout.h"
  13. #include "desktop_i.h"
  14. #include "desktop_helpers.h"
  15. static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
  16. furi_assert(canvas);
  17. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  18. }
  19. static bool desktop_custom_event_callback(void* context, uint32_t event) {
  20. furi_assert(context);
  21. Desktop* desktop = (Desktop*)context;
  22. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  23. }
  24. static bool desktop_back_event_callback(void* context) {
  25. furi_assert(context);
  26. Desktop* desktop = (Desktop*)context;
  27. return scene_manager_handle_back_event(desktop->scene_manager);
  28. }
  29. static void desktop_tick_event_callback(void* context) {
  30. furi_assert(context);
  31. Desktop* app = context;
  32. scene_manager_handle_tick_event(app->scene_manager);
  33. }
  34. Desktop* desktop_alloc() {
  35. Desktop* desktop = malloc(sizeof(Desktop));
  36. desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
  37. desktop->animation_manager = animation_manager_alloc();
  38. desktop->gui = furi_record_open("gui");
  39. desktop->scene_thread = furi_thread_alloc();
  40. desktop->view_dispatcher = view_dispatcher_alloc();
  41. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  42. view_dispatcher_enable_queue(desktop->view_dispatcher);
  43. view_dispatcher_attach_to_gui(
  44. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  45. view_dispatcher_set_tick_event_callback(
  46. desktop->view_dispatcher, desktop_tick_event_callback, 500);
  47. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  48. view_dispatcher_set_custom_event_callback(
  49. desktop->view_dispatcher, desktop_custom_event_callback);
  50. view_dispatcher_set_navigation_event_callback(
  51. desktop->view_dispatcher, desktop_back_event_callback);
  52. desktop->lock_menu = desktop_lock_menu_alloc();
  53. desktop->debug_view = desktop_debug_alloc();
  54. desktop->first_start_view = desktop_first_start_alloc();
  55. desktop->hw_mismatch_popup = popup_alloc();
  56. desktop->locked_view = desktop_view_locked_alloc();
  57. desktop->pin_input_view = desktop_view_pin_input_alloc();
  58. desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
  59. desktop->main_view_stack = view_stack_alloc();
  60. desktop->main_view = desktop_main_alloc();
  61. View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  62. view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
  63. view_stack_add_view(desktop->main_view_stack, dolphin_view);
  64. view_stack_add_view(
  65. desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  66. /* locked view (as animation view) attends in 2 scenes: main & locked,
  67. * because it has to draw "Unlocked" label on main scene */
  68. desktop->locked_view_stack = view_stack_alloc();
  69. view_stack_add_view(desktop->locked_view_stack, dolphin_view);
  70. view_stack_add_view(
  71. desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  72. view_dispatcher_add_view(
  73. desktop->view_dispatcher,
  74. DesktopViewIdMain,
  75. view_stack_get_view(desktop->main_view_stack));
  76. view_dispatcher_add_view(
  77. desktop->view_dispatcher,
  78. DesktopViewIdLocked,
  79. view_stack_get_view(desktop->locked_view_stack));
  80. view_dispatcher_add_view(
  81. desktop->view_dispatcher,
  82. DesktopViewIdLockMenu,
  83. desktop_lock_menu_get_view(desktop->lock_menu));
  84. view_dispatcher_add_view(
  85. desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
  86. view_dispatcher_add_view(
  87. desktop->view_dispatcher,
  88. DesktopViewIdFirstStart,
  89. desktop_first_start_get_view(desktop->first_start_view));
  90. view_dispatcher_add_view(
  91. desktop->view_dispatcher,
  92. DesktopViewIdHwMismatch,
  93. popup_get_view(desktop->hw_mismatch_popup));
  94. view_dispatcher_add_view(
  95. desktop->view_dispatcher,
  96. DesktopViewIdPinTimeout,
  97. desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
  98. view_dispatcher_add_view(
  99. desktop->view_dispatcher,
  100. DesktopViewIdPinInput,
  101. desktop_view_pin_input_get_view(desktop->pin_input_view));
  102. // Lock icon
  103. desktop->lock_viewport = view_port_alloc();
  104. view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
  105. view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
  106. view_port_enabled_set(desktop->lock_viewport, false);
  107. gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
  108. // Special case: autostart application is already running
  109. Loader* loader = furi_record_open("loader");
  110. if(loader_is_locked(loader) &&
  111. animation_manager_is_animation_loaded(desktop->animation_manager)) {
  112. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  113. }
  114. furi_record_close("loader");
  115. return desktop;
  116. }
  117. void desktop_free(Desktop* desktop) {
  118. furi_assert(desktop);
  119. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
  120. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  121. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
  122. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
  123. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
  124. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
  125. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
  126. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
  127. view_dispatcher_free(desktop->view_dispatcher);
  128. scene_manager_free(desktop->scene_manager);
  129. animation_manager_free(desktop->animation_manager);
  130. view_stack_free(desktop->main_view_stack);
  131. desktop_main_free(desktop->main_view);
  132. view_stack_free(desktop->locked_view_stack);
  133. desktop_view_locked_free(desktop->locked_view);
  134. desktop_lock_menu_free(desktop->lock_menu);
  135. desktop_view_locked_free(desktop->locked_view);
  136. desktop_debug_free(desktop->debug_view);
  137. desktop_first_start_free(desktop->first_start_view);
  138. popup_free(desktop->hw_mismatch_popup);
  139. desktop_view_pin_timeout_free(desktop->pin_timeout_view);
  140. osSemaphoreDelete(desktop->unload_animation_semaphore);
  141. furi_record_close("gui");
  142. desktop->gui = NULL;
  143. furi_thread_free(desktop->scene_thread);
  144. furi_record_close("menu");
  145. free(desktop);
  146. }
  147. static bool desktop_is_first_start() {
  148. Storage* storage = furi_record_open("storage");
  149. bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
  150. furi_record_close("storage");
  151. return exists;
  152. }
  153. int32_t desktop_srv(void* p) {
  154. Desktop* desktop = desktop_alloc();
  155. bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
  156. if(!loaded) {
  157. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  158. memset(&desktop->settings, 0, sizeof(desktop->settings));
  159. SAVE_DESKTOP_SETTINGS(&desktop->settings);
  160. }
  161. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  162. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
  163. if(desktop->settings.pin_code.length > 0) {
  164. scene_manager_set_scene_state(
  165. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  166. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  167. } else {
  168. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  169. }
  170. }
  171. if(desktop_is_first_start()) {
  172. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
  173. }
  174. if(!furi_hal_version_do_i_belong_here()) {
  175. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  176. }
  177. if(furi_hal_rtc_get_fault_data()) {
  178. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  179. }
  180. view_dispatcher_run(desktop->view_dispatcher);
  181. desktop_free(desktop);
  182. return 0;
  183. }