| 12345678910111213141516171819202122232425262728293031 |
- #pragma once
- #include "RenderBuffer.h"
- #include "Vector.h"
- /**
- * @class Sprite
- * @brief The Sprite class represents a graphical sprite that can be drawn on a Buffer.
- *
- * The Sprite class inherits from the Buffer class and adds functionality specific to sprites.
- * It contains information about the sprite's icon, anchor point, and draw mode.
- */
- class Sprite : public Buffer {
- const SpriteData *_icon;
- Vector anchor = {0.5, 0.5};
- public:
- DrawMode draw_mode;
- Sprite(const SpriteData *icon, DrawMode draw_mode);
- Sprite(const SpriteData &icon, DrawMode draw_mode);
- virtual ~Sprite() {
- FURI_LOG_D("App", "Sprite cleared");
- }
- const SpriteData *get_data() { return _icon; }
- void set_anchor(float x, float y);
- Vector get_offset();
- };
|