nfc_scene_read.c 4.3 KB

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  1. #include "../nfc_i.h"
  2. #include <dolphin/dolphin.h>
  3. typedef enum {
  4. NfcSceneReadStateIdle,
  5. NfcSceneReadStateDetecting,
  6. NfcSceneReadStateReading,
  7. } NfcSceneReadState;
  8. bool nfc_scene_read_worker_callback(NfcWorkerEvent event, void* context) {
  9. Nfc* nfc = context;
  10. bool consumed = false;
  11. if(event == NfcWorkerEventReadMfClassicLoadKeyCache) {
  12. consumed = nfc_device_load_key_cache(nfc->dev);
  13. } else {
  14. view_dispatcher_send_custom_event(nfc->view_dispatcher, event);
  15. consumed = true;
  16. }
  17. return consumed;
  18. }
  19. void nfc_scene_read_set_state(Nfc* nfc, NfcSceneReadState state) {
  20. uint32_t curr_state = scene_manager_get_scene_state(nfc->scene_manager, NfcSceneRead);
  21. if(curr_state != state) {
  22. if(state == NfcSceneReadStateDetecting) {
  23. popup_set_header(nfc->popup, "Detecting\nNFC card", 90, 24, AlignCenter, AlignTop);
  24. popup_set_icon(nfc->popup, 5, 7, &I_NFC_manual);
  25. } else if(state == NfcSceneReadStateReading) {
  26. popup_set_header(
  27. nfc->popup, "Reading card\nDon't move...", 85, 24, AlignCenter, AlignTop);
  28. popup_set_icon(nfc->popup, 19, 23, &A_Loading_24);
  29. }
  30. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, state);
  31. }
  32. }
  33. void nfc_scene_read_on_enter(void* context) {
  34. Nfc* nfc = context;
  35. DOLPHIN_DEED(DolphinDeedNfcRead);
  36. nfc_device_clear(nfc->dev);
  37. // Setup view
  38. nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
  39. view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
  40. // Start worker
  41. nfc_worker_start(
  42. nfc->worker, NfcWorkerStateRead, &nfc->dev->dev_data, nfc_scene_read_worker_callback, nfc);
  43. nfc_blink_start(nfc);
  44. }
  45. bool nfc_scene_read_on_event(void* context, SceneManagerEvent event) {
  46. Nfc* nfc = context;
  47. bool consumed = false;
  48. if(event.type == SceneManagerEventTypeCustom) {
  49. if((event.event == NfcWorkerEventReadUidNfcB) ||
  50. (event.event == NfcWorkerEventReadUidNfcF) ||
  51. (event.event == NfcWorkerEventReadUidNfcV) ||
  52. (event.event == NfcWorkerEventReadUidNfcA)) {
  53. notification_message(nfc->notifications, &sequence_success);
  54. scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCardSuccess);
  55. consumed = true;
  56. } else if(event.event == NfcWorkerEventReadMfUltralight) {
  57. notification_message(nfc->notifications, &sequence_success);
  58. scene_manager_next_scene(nfc->scene_manager, NfcSceneMfUltralightReadSuccess);
  59. consumed = true;
  60. } else if(event.event == NfcWorkerEventReadMfClassicDone) {
  61. notification_message(nfc->notifications, &sequence_success);
  62. scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicReadSuccess);
  63. consumed = true;
  64. } else if(event.event == NfcWorkerEventReadMfDesfire) {
  65. notification_message(nfc->notifications, &sequence_success);
  66. scene_manager_next_scene(nfc->scene_manager, NfcSceneMfDesfireReadSuccess);
  67. consumed = true;
  68. } else if(event.event == NfcWorkerEventReadBankCard) {
  69. notification_message(nfc->notifications, &sequence_success);
  70. scene_manager_next_scene(nfc->scene_manager, NfcSceneEmvReadSuccess);
  71. consumed = true;
  72. } else if(event.event == NfcWorkerEventReadMfClassicDictAttackRequired) {
  73. if(mf_classic_dict_check_presence(MfClassicDictTypeFlipper)) {
  74. scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDictAttack);
  75. } else {
  76. scene_manager_next_scene(nfc->scene_manager, NfcSceneDictNotFound);
  77. }
  78. consumed = true;
  79. } else if(event.event == NfcWorkerEventCardDetected) {
  80. nfc_scene_read_set_state(nfc, NfcSceneReadStateReading);
  81. consumed = true;
  82. } else if(event.event == NfcWorkerEventNoCardDetected) {
  83. nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
  84. consumed = true;
  85. }
  86. }
  87. return consumed;
  88. }
  89. void nfc_scene_read_on_exit(void* context) {
  90. Nfc* nfc = context;
  91. // Stop worker
  92. nfc_worker_stop(nfc->worker);
  93. // Clear view
  94. popup_reset(nfc->popup);
  95. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, NfcSceneReadStateIdle);
  96. nfc_blink_stop(nfc);
  97. }