hex_viewer_scene_menu.c 3.4 KB

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  1. #include "../hex_viewer.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexScene1 = 10,
  4. // SubmenuIndexScene2,
  5. // SubmenuIndexScene3,
  6. SubmenuIndexScene4,
  7. // SubmenuIndexScene5,
  8. // SubmenuIndexSettings,
  9. };
  10. void hex_viewer_scene_menu_submenu_callback(void* context, uint32_t index) {
  11. HexViewer* app = context;
  12. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  13. }
  14. void hex_viewer_scene_menu_on_enter(void* context) {
  15. HexViewer* app = context;
  16. submenu_set_header(app->submenu, "Select action");
  17. submenu_add_item(
  18. app->submenu, "Open ...", SubmenuIndexScene4, hex_viewer_scene_menu_submenu_callback, app);
  19. // submenu_add_item(app->submenu, "Scene 2 (Inputs/Effects)", SubmenuIndexScene2, hex_viewer_scene_menu_submenu_callback, app);
  20. // submenu_add_item(app->submenu, "Scene 3 (Buttonmenu)", SubmenuIndexScene3, hex_viewer_scene_menu_submenu_callback, app);
  21. submenu_add_item(
  22. app->submenu, "Go to ...", SubmenuIndexScene1, hex_viewer_scene_menu_submenu_callback, app);
  23. // submenu_add_item(app->submenu, "Settings", SubmenuIndexSettings, hex_viewer_scene_menu_submenu_callback, app);
  24. submenu_set_selected_item(
  25. app->submenu, scene_manager_get_scene_state(app->scene_manager, HexViewerSceneMenu));
  26. view_dispatcher_switch_to_view(app->view_dispatcher, HexViewerViewIdMenu);
  27. }
  28. bool hex_viewer_scene_menu_on_event(void* context, SceneManagerEvent event) {
  29. HexViewer* app = context;
  30. UNUSED(app);
  31. if(event.type == SceneManagerEventTypeBack) {
  32. //exit app
  33. // TODO Check Return to main view
  34. // scene_manager_stop(app->scene_manager);
  35. // view_dispatcher_stop(app->view_dispatcher);
  36. scene_manager_previous_scene(app->scene_manager);
  37. return true;
  38. } else if(event.type == SceneManagerEventTypeCustom) {
  39. if(event.event == SubmenuIndexScene1) {
  40. scene_manager_set_scene_state(
  41. app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene1);
  42. scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_1);
  43. return true;
  44. // } else if (event.event == SubmenuIndexScene2) {
  45. // scene_manager_set_scene_state(
  46. // app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene2);
  47. // scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_2);
  48. // return true;
  49. // } else if (event.event == SubmenuIndexScene3) {
  50. // scene_manager_set_scene_state(
  51. // app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene3);
  52. // scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_3);
  53. } else if(event.event == SubmenuIndexScene4) {
  54. scene_manager_set_scene_state(
  55. app->scene_manager, HexViewerSceneMenu, SubmenuIndexScene4);
  56. scene_manager_next_scene(app->scene_manager, HexViewerSceneScene_4);
  57. // } else if (event.event == SubmenuIndexSettings) {
  58. // scene_manager_set_scene_state(
  59. // app->scene_manager, HexViewerSceneMenu, SubmenuIndexSettings);
  60. // scene_manager_next_scene(app->scene_manager, HexViewerSceneSettings);
  61. // return true;
  62. }
  63. }
  64. return false;
  65. }
  66. void hex_viewer_scene_menu_on_exit(void* context) {
  67. HexViewer* app = context;
  68. submenu_reset(app->submenu);
  69. }