nfc_magic_scene_write.c 3.4 KB

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  1. #include "../nfc_magic_i.h"
  2. enum {
  3. NfcMagicSceneWriteStateCardSearch,
  4. NfcMagicSceneWriteStateCardFound,
  5. };
  6. bool nfc_magic_write_worker_callback(NfcMagicWorkerEvent event, void* context) {
  7. furi_assert(context);
  8. NfcMagic* nfc_magic = context;
  9. view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, event);
  10. return true;
  11. }
  12. static void nfc_magic_scene_write_setup_view(NfcMagic* nfc_magic) {
  13. Popup* popup = nfc_magic->popup;
  14. popup_reset(popup);
  15. uint32_t state = scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneWrite);
  16. if(state == NfcMagicSceneWriteStateCardSearch) {
  17. popup_set_text(
  18. nfc_magic->popup,
  19. "Apply the\nsame card\nto the back",
  20. 128,
  21. 32,
  22. AlignRight,
  23. AlignCenter);
  24. popup_set_icon(nfc_magic->popup, 0, 8, &I_NFC_manual_60x50);
  25. } else {
  26. popup_set_icon(popup, 12, 23, &I_Loading_24);
  27. popup_set_header(popup, "Writing\nDon't move...", 52, 32, AlignLeft, AlignCenter);
  28. }
  29. view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewPopup);
  30. }
  31. void nfc_magic_scene_write_on_enter(void* context) {
  32. NfcMagic* nfc_magic = context;
  33. scene_manager_set_scene_state(
  34. nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
  35. nfc_magic_scene_write_setup_view(nfc_magic);
  36. // Setup and start worker
  37. nfc_magic_worker_start(
  38. nfc_magic->worker,
  39. NfcMagicWorkerStateWrite,
  40. nfc_magic->dev,
  41. &nfc_magic->source_dev->dev_data,
  42. nfc_magic->new_password,
  43. nfc_magic_write_worker_callback,
  44. nfc_magic);
  45. nfc_magic_blink_start(nfc_magic);
  46. }
  47. bool nfc_magic_scene_write_on_event(void* context, SceneManagerEvent event) {
  48. NfcMagic* nfc_magic = context;
  49. bool consumed = false;
  50. if(event.type == SceneManagerEventTypeCustom) {
  51. if(event.event == NfcMagicWorkerEventSuccess) {
  52. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneSuccess);
  53. consumed = true;
  54. } else if(event.event == NfcMagicWorkerEventFail) {
  55. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWriteFail);
  56. consumed = true;
  57. } else if(event.event == NfcMagicWorkerEventWrongCard) {
  58. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneNotMagic);
  59. consumed = true;
  60. } else if(event.event == NfcMagicWorkerEventCardDetected) {
  61. scene_manager_set_scene_state(
  62. nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardFound);
  63. nfc_magic_scene_write_setup_view(nfc_magic);
  64. consumed = true;
  65. } else if(event.event == NfcMagicWorkerEventNoCardDetected) {
  66. scene_manager_set_scene_state(
  67. nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
  68. nfc_magic_scene_write_setup_view(nfc_magic);
  69. consumed = true;
  70. }
  71. }
  72. return consumed;
  73. }
  74. void nfc_magic_scene_write_on_exit(void* context) {
  75. NfcMagic* nfc_magic = context;
  76. nfc_magic_worker_stop(nfc_magic->worker);
  77. scene_manager_set_scene_state(
  78. nfc_magic->scene_manager, NfcMagicSceneWrite, NfcMagicSceneWriteStateCardSearch);
  79. // Clear view
  80. popup_reset(nfc_magic->popup);
  81. nfc_magic_blink_stop(nfc_magic);
  82. }