nfc_magic_scene_rekey_fail.c 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. #include "../nfc_magic_i.h"
  2. void nfc_magic_scene_rekey_fail_widget_callback(
  3. GuiButtonType result,
  4. InputType type,
  5. void* context) {
  6. NfcMagic* nfc_magic = context;
  7. if(type == InputTypeShort) {
  8. view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, result);
  9. }
  10. }
  11. void nfc_magic_scene_rekey_fail_on_enter(void* context) {
  12. NfcMagic* nfc_magic = context;
  13. Widget* widget = nfc_magic->widget;
  14. notification_message(nfc_magic->notifications, &sequence_error);
  15. widget_add_icon_element(widget, 72, 17, &I_DolphinCommon_56x48);
  16. widget_add_string_element(
  17. widget, 7, 4, AlignLeft, AlignTop, FontPrimary, "Can't change password!");
  18. widget_add_button_element(
  19. widget, GuiButtonTypeLeft, "Finish", nfc_magic_scene_rekey_fail_widget_callback, nfc_magic);
  20. // Setup and start worker
  21. view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewWidget);
  22. }
  23. bool nfc_magic_scene_rekey_fail_on_event(void* context, SceneManagerEvent event) {
  24. NfcMagic* nfc_magic = context;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeCustom) {
  27. if(event.event == GuiButtonTypeLeft) {
  28. consumed = scene_manager_search_and_switch_to_previous_scene(
  29. nfc_magic->scene_manager, NfcMagicSceneStart);
  30. }
  31. } else if(event.type == SceneManagerEventTypeBack) {
  32. consumed = scene_manager_search_and_switch_to_previous_scene(
  33. nfc_magic->scene_manager, NfcMagicSceneStart);
  34. }
  35. return consumed;
  36. }
  37. void nfc_magic_scene_rekey_fail_on_exit(void* context) {
  38. NfcMagic* nfc_magic = context;
  39. widget_reset(nfc_magic->widget);
  40. }