nfc_magic_scene_gen4_actions.c 2.3 KB

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  1. #include "../nfc_magic_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexWrite,
  4. SubmenuIndexChangePassword,
  5. SubmenuIndexWipe,
  6. };
  7. void nfc_magic_scene_gen4_actions_submenu_callback(void* context, uint32_t index) {
  8. NfcMagic* nfc_magic = context;
  9. view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, index);
  10. }
  11. void nfc_magic_scene_gen4_actions_on_enter(void* context) {
  12. NfcMagic* nfc_magic = context;
  13. Submenu* submenu = nfc_magic->submenu;
  14. submenu_add_item(
  15. submenu,
  16. "Write",
  17. SubmenuIndexWrite,
  18. nfc_magic_scene_gen4_actions_submenu_callback,
  19. nfc_magic);
  20. submenu_add_item(
  21. submenu,
  22. "Change password",
  23. SubmenuIndexChangePassword,
  24. nfc_magic_scene_gen4_actions_submenu_callback,
  25. nfc_magic);
  26. submenu_add_item(
  27. submenu,
  28. "Wipe",
  29. SubmenuIndexWipe,
  30. nfc_magic_scene_gen4_actions_submenu_callback,
  31. nfc_magic);
  32. submenu_set_selected_item(
  33. submenu,
  34. scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneGen4Actions));
  35. view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
  36. }
  37. bool nfc_magic_scene_gen4_actions_on_event(void* context, SceneManagerEvent event) {
  38. NfcMagic* nfc_magic = context;
  39. bool consumed = false;
  40. if(event.type == SceneManagerEventTypeCustom) {
  41. if(event.event == SubmenuIndexWrite) {
  42. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneFileSelect);
  43. consumed = true;
  44. } else if(event.event == SubmenuIndexChangePassword) {
  45. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneNewKeyInput);
  46. consumed = true;
  47. } else if(event.event == SubmenuIndexWipe) {
  48. scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWipe);
  49. consumed = true;
  50. }
  51. scene_manager_set_scene_state(
  52. nfc_magic->scene_manager, NfcMagicSceneGen4Actions, event.event);
  53. } else if(event.type == SceneManagerEventTypeBack) {
  54. consumed = scene_manager_search_and_switch_to_previous_scene(
  55. nfc_magic->scene_manager, NfcMagicSceneStart);
  56. }
  57. return consumed;
  58. }
  59. void nfc_magic_scene_gen4_actions_on_exit(void* context) {
  60. NfcMagic* nfc_magic = context;
  61. submenu_reset(nfc_magic->submenu);
  62. }