flipbip_scene_settings.c 4.4 KB

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  1. #include "../flipbip.h"
  2. #include "../crypto/memzero.h"
  3. #include <lib/toolbox/value_index.h>
  4. const char* const haptic_text[2] = {
  5. "OFF",
  6. "ON",
  7. };
  8. const uint32_t haptic_value[2] = {
  9. FlipBipHapticOff,
  10. FlipBipHapticOn,
  11. };
  12. const char* const led_text[2] = {
  13. "OFF",
  14. "ON",
  15. };
  16. const uint32_t led_value[2] = {
  17. FlipBipLedOff,
  18. FlipBipLedOn,
  19. };
  20. const char* const bip39_strength_text[3] = {
  21. "12",
  22. "18",
  23. "24",
  24. };
  25. const uint32_t bip39_strength_value[3] = {
  26. FlipBipStrength128,
  27. FlipBipStrength192,
  28. FlipBipStrength256,
  29. };
  30. const char* const passphrase_text[2] = {
  31. "OFF",
  32. "ON",
  33. };
  34. const uint32_t passphrase_value[2] = {
  35. FlipBipPassphraseOff,
  36. FlipBipPassphraseOn,
  37. };
  38. static void flipbip_scene_settings_set_haptic(VariableItem* item) {
  39. FlipBip* app = variable_item_get_context(item);
  40. uint8_t index = variable_item_get_current_value_index(item);
  41. variable_item_set_current_value_text(item, haptic_text[index]);
  42. app->haptic = haptic_value[index];
  43. }
  44. static void flipbip_scene_settings_set_led(VariableItem* item) {
  45. FlipBip* app = variable_item_get_context(item);
  46. uint8_t index = variable_item_get_current_value_index(item);
  47. variable_item_set_current_value_text(item, led_text[index]);
  48. app->led = led_value[index];
  49. }
  50. static void flipbip_scene_settings_set_bip39_strength(VariableItem* item) {
  51. FlipBip* app = variable_item_get_context(item);
  52. uint8_t index = variable_item_get_current_value_index(item);
  53. variable_item_set_current_value_text(item, bip39_strength_text[index]);
  54. app->bip39_strength = bip39_strength_value[index];
  55. }
  56. static void flipbip_scene_settings_set_passphrase(VariableItem* item) {
  57. FlipBip* app = variable_item_get_context(item);
  58. uint8_t index = variable_item_get_current_value_index(item);
  59. variable_item_set_current_value_text(item, passphrase_text[index]);
  60. app->passphrase = passphrase_value[index];
  61. if(app->passphrase == FlipBipPassphraseOn) {
  62. app->input_state = FlipBipTextInputPassphrase;
  63. view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdTextInput);
  64. } else {
  65. memzero(app->passphrase_text, TEXT_BUFFER_SIZE);
  66. }
  67. }
  68. void flipbip_scene_settings_submenu_callback(void* context, uint32_t index) {
  69. FlipBip* app = context;
  70. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  71. }
  72. void flipbip_scene_settings_on_enter(void* context) {
  73. FlipBip* app = context;
  74. VariableItem* item;
  75. uint8_t value_index;
  76. // BIP39 strength
  77. item = variable_item_list_add(
  78. app->variable_item_list, "BIP39 Words:", 3, flipbip_scene_settings_set_bip39_strength, app);
  79. value_index = value_index_uint32(app->bip39_strength, bip39_strength_value, 3);
  80. variable_item_set_current_value_index(item, value_index);
  81. variable_item_set_current_value_text(item, bip39_strength_text[value_index]);
  82. // Passphrase
  83. item = variable_item_list_add(
  84. app->variable_item_list,
  85. "BIP39 Passphrase:",
  86. 2,
  87. flipbip_scene_settings_set_passphrase,
  88. app);
  89. value_index = value_index_uint32(app->passphrase, passphrase_value, 2);
  90. variable_item_set_current_value_index(item, value_index);
  91. variable_item_set_current_value_text(item, passphrase_text[value_index]);
  92. // Vibro on/off
  93. item = variable_item_list_add(
  94. app->variable_item_list, "Vibro/Haptic:", 2, flipbip_scene_settings_set_haptic, app);
  95. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  96. variable_item_set_current_value_index(item, value_index);
  97. variable_item_set_current_value_text(item, haptic_text[value_index]);
  98. // LED Effects on/off
  99. item = variable_item_list_add(
  100. app->variable_item_list, "LED FX:", 2, flipbip_scene_settings_set_led, app);
  101. value_index = value_index_uint32(app->led, led_value, 2);
  102. variable_item_set_current_value_index(item, value_index);
  103. variable_item_set_current_value_text(item, led_text[value_index]);
  104. view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdSettings);
  105. }
  106. bool flipbip_scene_settings_on_event(void* context, SceneManagerEvent event) {
  107. FlipBip* app = context;
  108. UNUSED(app);
  109. bool consumed = false;
  110. if(event.type == SceneManagerEventTypeCustom) {
  111. }
  112. return consumed;
  113. }
  114. void flipbip_scene_settings_on_exit(void* context) {
  115. FlipBip* app = context;
  116. variable_item_list_set_selected_item(app->variable_item_list, 0);
  117. variable_item_list_reset(app->variable_item_list);
  118. }