main.c 7.0 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <infrared.h>
  4. #include <infrared_worker.h>
  5. #include <furi_hal_infrared.h>
  6. #include <gui/gui.h>
  7. #include <input/input.h>
  8. #include <storage/storage.h>
  9. #include <stdlib.h>
  10. #include <time.h>
  11. #include <toolbox/stream/file_stream.h>
  12. #define TAG "flame_rng"
  13. #define HISTORY_SIZE 5
  14. #define MAX_PATH_LENGTH 256
  15. typedef struct {
  16. uint32_t rng_value;
  17. uint32_t seed;
  18. uint32_t history[HISTORY_SIZE];
  19. uint8_t history_index;
  20. bool new_value;
  21. FuriMutex* mutex;
  22. uint32_t message_timestamp;
  23. } FlameRngState;
  24. static uint32_t generate_rng_from_ir(InfraredWorkerSignal* signal) {
  25. const uint32_t* timings;
  26. size_t timings_cnt;
  27. infrared_worker_get_raw_signal(signal, &timings, &timings_cnt);
  28. uint32_t seed = 0;
  29. for(size_t i = 0; i < timings_cnt; i++) {
  30. seed ^= timings[i] ^ (seed << 5) ^ (seed >> 3); // mix bits
  31. }
  32. return seed;
  33. }
  34. static void update_history(FlameRngState* state, uint32_t value) {
  35. state->history[state->history_index] = value;
  36. state->history_index = (state->history_index + 1) % HISTORY_SIZE;
  37. }
  38. static void ir_callback(void* ctx, InfraredWorkerSignal* signal) {
  39. FlameRngState* state = ctx;
  40. uint32_t seed = generate_rng_from_ir(signal);
  41. furi_mutex_acquire(state->mutex, FuriWaitForever);
  42. // Better entropy mixing pipeline
  43. uint32_t rng_number = furi_hal_random_get();
  44. // 1. Combine with seed using non-linear operation
  45. rng_number += (seed * 0x9E3779B9); // Golden ratio constant for mixing
  46. // 2. Improved bit diffusion (xorshift variant)
  47. rng_number ^= rng_number >> 15;
  48. rng_number *= 0x85EBCA77;
  49. rng_number ^= rng_number >> 13;
  50. rng_number *= 0xC2B2AE3D;
  51. rng_number ^= rng_number >> 16;
  52. // 3. Safer range reduction (better than simple modulo)
  53. state->rng_value = (uint32_t)((rng_number & 0xFFFFFFFF) * 1000000ULL) % 1000000;
  54. state->seed = seed;
  55. update_history(state, state->rng_value);
  56. state->new_value = true;
  57. state->message_timestamp = furi_get_tick();
  58. furi_mutex_release(state->mutex);
  59. FURI_LOG_I(TAG, "Generated RNG: %lu (seed: %lu)", state->rng_value, state->seed);
  60. }
  61. static bool save_random_numbers(FlameRngState* state) {
  62. Storage* storage = furi_record_open(RECORD_STORAGE);
  63. Stream* file = NULL;
  64. bool success = false;
  65. // Create directory if it doesn't exist
  66. if(!storage_simply_mkdir(storage, "/ext/random_gen")) {
  67. FURI_LOG_E(TAG, "Failed to create directory");
  68. furi_record_close(RECORD_STORAGE);
  69. return false;
  70. }
  71. // Generate random filename
  72. char filename[MAX_PATH_LENGTH];
  73. snprintf(filename, sizeof(filename), "/ext/random_gen/RANDOM-%u.rng", rand());
  74. file = file_stream_alloc(storage);
  75. if(!file_stream_open(file, filename, FSAM_WRITE, FSOM_CREATE_NEW)) {
  76. FURI_LOG_E(TAG, "Failed to open file: %s", filename);
  77. goto cleanup;
  78. }
  79. // Write all history numbers
  80. for(uint8_t i = 0; i < HISTORY_SIZE; i++) {
  81. uint8_t idx = (state->history_index + i) % HISTORY_SIZE;
  82. if(stream_write_format(file, "%lu\n", state->history[idx]) == 0) {
  83. FURI_LOG_E(TAG, "Failed to write to file");
  84. goto cleanup;
  85. }
  86. }
  87. success = true;
  88. FURI_LOG_I(TAG, "Saved random numbers to %s", filename);
  89. cleanup:
  90. if(file) {
  91. file_stream_close(file);
  92. stream_free(file);
  93. }
  94. furi_record_close(RECORD_STORAGE);
  95. return success;
  96. }
  97. static void render_callback(Canvas* canvas, void* ctx) {
  98. FlameRngState* state = ctx;
  99. furi_mutex_acquire(state->mutex, FuriWaitForever);
  100. canvas_clear(canvas);
  101. canvas_set_font(canvas, FontPrimary);
  102. canvas_draw_str(canvas, 2, 10, "Flame RNG");
  103. // Main random number display (always updates)
  104. canvas_set_font(canvas, FontBigNumbers);
  105. char value_str[32];
  106. snprintf(value_str, sizeof(value_str), "%06lu", state->rng_value);
  107. canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignCenter, value_str);
  108. // Status message (disappears after some time)
  109. if(state->new_value) {
  110. uint32_t current_time = furi_get_tick();
  111. uint32_t elapsed_time = current_time - state->message_timestamp;
  112. if(elapsed_time < 1000) {
  113. canvas_set_font(canvas, FontSecondary);
  114. canvas_draw_str(canvas, 2, 55, "New value! Press OK to save");
  115. } else {
  116. state->new_value = false; // Clear the message after delay
  117. }
  118. } else {
  119. canvas_set_font(canvas, FontSecondary);
  120. canvas_draw_str(canvas, 2, 55, "Waiting for IR signal...");
  121. }
  122. furi_mutex_release(state->mutex);
  123. }
  124. static void input_callback(InputEvent* input_event, void* ctx) {
  125. FuriMessageQueue* event_queue = ctx;
  126. furi_message_queue_put(event_queue, input_event, FuriWaitForever);
  127. }
  128. int32_t flame_rng(void* p) {
  129. UNUSED(p);
  130. FURI_LOG_I(TAG, "Starting Flame RNG");
  131. // Initialize state
  132. FlameRngState* state = malloc(sizeof(FlameRngState));
  133. state->rng_value = 0;
  134. state->seed = 0;
  135. state->history_index = 0;
  136. state->new_value = false;
  137. memset(state->history, 0, sizeof(state->history));
  138. state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  139. // Set up message queue
  140. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  141. // Set up ViewPort
  142. ViewPort* view_port = view_port_alloc();
  143. view_port_draw_callback_set(view_port, render_callback, state);
  144. view_port_input_callback_set(view_port, input_callback, event_queue);
  145. // Register viewport in GUI
  146. Gui* gui = furi_record_open(RECORD_GUI);
  147. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  148. // Set up infrared
  149. InfraredWorker* worker = infrared_worker_alloc();
  150. infrared_worker_rx_enable_signal_decoding(worker, false);
  151. infrared_worker_rx_set_received_signal_callback(worker, ir_callback, state);
  152. infrared_worker_rx_start(worker);
  153. // Main loop
  154. InputEvent event;
  155. bool running = true;
  156. while(running) {
  157. if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
  158. if(event.type == InputTypePress) {
  159. if(event.key == InputKeyBack) {
  160. running = false;
  161. } else if(event.key == InputKeyOk) {
  162. furi_mutex_acquire(state->mutex, FuriWaitForever);
  163. bool saved = save_random_numbers(state);
  164. furi_mutex_release(state->mutex);
  165. if(saved) {
  166. // Show save confirmation
  167. view_port_update(view_port);
  168. furi_delay_ms(500);
  169. }
  170. }
  171. }
  172. }
  173. view_port_update(view_port);
  174. }
  175. // Cleanup
  176. infrared_worker_rx_stop(worker);
  177. infrared_worker_free(worker);
  178. gui_remove_view_port(gui, view_port);
  179. view_port_free(view_port);
  180. furi_message_queue_free(event_queue);
  181. furi_mutex_free(state->mutex);
  182. free(state);
  183. furi_record_close(RECORD_GUI);
  184. FURI_LOG_I(TAG, "Stopping Flame RNG");
  185. return 0;
  186. }