callback.h 434 B

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  1. #pragma once
  2. #include <flip_world.h>
  3. void callback_submenu_choices(void *context, uint32_t index);
  4. typedef enum MessageState MessageState;
  5. enum MessageState
  6. {
  7. MessageStateAbout, // The about screen
  8. MessageStateLoading, // The loading screen (for game)
  9. MessageStateWaitingLobby, // The waiting lobby screen
  10. };
  11. typedef struct MessageModel MessageModel;
  12. struct MessageModel
  13. {
  14. MessageState message_state;
  15. };