flipbip39_scene_settings.c 4.4 KB

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  1. #include "../flipbip39.h"
  2. #include <lib/toolbox/value_index.h>
  3. // enum SettingsIndex {
  4. // SettingsIndexBip39Strength = 10,
  5. // SettingsIndexHaptic,
  6. // SettingsIndexValue1,
  7. // SettingsIndexValue2,
  8. // };
  9. const char* const haptic_text[2] = {
  10. "OFF",
  11. "ON",
  12. };
  13. const uint32_t haptic_value[2] = {
  14. FlipBip39HapticOff,
  15. FlipBip39HapticOn,
  16. };
  17. const char* const speaker_text[2] = {
  18. "OFF",
  19. "ON",
  20. };
  21. const uint32_t speaker_value[2] = {
  22. FlipBip39SpeakerOff,
  23. FlipBip39SpeakerOn,
  24. };
  25. const char* const led_text[2] = {
  26. "OFF",
  27. "ON",
  28. };
  29. const uint32_t led_value[2] = {
  30. FlipBip39LedOff,
  31. FlipBip39LedOn,
  32. };
  33. const char* const bip39_strength_text[2] = {
  34. "12",
  35. "24",
  36. };
  37. const uint32_t bip39_strength_value[2] = {
  38. FlipBip39Strength128,
  39. FlipBip39Strength256,
  40. };
  41. static void flipbip39_scene_settings_set_haptic(VariableItem* item) {
  42. FlipBip39* app = variable_item_get_context(item);
  43. uint8_t index = variable_item_get_current_value_index(item);
  44. variable_item_set_current_value_text(item, haptic_text[index]);
  45. app->haptic = haptic_value[index];
  46. }
  47. static void flipbip39_scene_settings_set_speaker(VariableItem* item) {
  48. FlipBip39* app = variable_item_get_context(item);
  49. uint8_t index = variable_item_get_current_value_index(item);
  50. variable_item_set_current_value_text(item, speaker_text[index]);
  51. app->speaker = speaker_value[index];
  52. }
  53. static void flipbip39_scene_settings_set_led(VariableItem* item) {
  54. FlipBip39* app = variable_item_get_context(item);
  55. uint8_t index = variable_item_get_current_value_index(item);
  56. variable_item_set_current_value_text(item, led_text[index]);
  57. app->led = led_value[index];
  58. }
  59. static void flipbip39_scene_settings_set_bip39_strength(VariableItem* item) {
  60. FlipBip39* app = variable_item_get_context(item);
  61. uint8_t index = variable_item_get_current_value_index(item);
  62. variable_item_set_current_value_text(item, bip39_strength_text[index]);
  63. app->bip39_strength = bip39_strength_value[index];
  64. }
  65. void flipbip39_scene_settings_submenu_callback(void* context, uint32_t index) {
  66. FlipBip39* app = context;
  67. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  68. }
  69. void flipbip39_scene_settings_on_enter(void* context) {
  70. FlipBip39* app = context;
  71. VariableItem* item;
  72. uint8_t value_index;
  73. // BIP39 strength
  74. item = variable_item_list_add(
  75. app->variable_item_list,
  76. "BIP39 Words:",
  77. 2,
  78. flipbip39_scene_settings_set_bip39_strength,
  79. app);
  80. value_index = value_index_uint32(app->bip39_strength, bip39_strength_value, 2);
  81. variable_item_set_current_value_index(item, value_index);
  82. variable_item_set_current_value_text(item, bip39_strength_text[value_index]);
  83. // Vibro on/off
  84. item = variable_item_list_add(
  85. app->variable_item_list,
  86. "Vibro/Haptic:",
  87. 2,
  88. flipbip39_scene_settings_set_haptic,
  89. app);
  90. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  91. variable_item_set_current_value_index(item, value_index);
  92. variable_item_set_current_value_text(item, haptic_text[value_index]);
  93. // Sound on/off
  94. item = variable_item_list_add(
  95. app->variable_item_list,
  96. "Sound:",
  97. 2,
  98. flipbip39_scene_settings_set_speaker,
  99. app);
  100. value_index = value_index_uint32(app->speaker, speaker_value, 2);
  101. variable_item_set_current_value_index(item, value_index);
  102. variable_item_set_current_value_text(item, speaker_text[value_index]);
  103. // LED Effects on/off
  104. item = variable_item_list_add(
  105. app->variable_item_list,
  106. "LED FX:",
  107. 2,
  108. flipbip39_scene_settings_set_led,
  109. app);
  110. value_index = value_index_uint32(app->led, led_value, 2);
  111. variable_item_set_current_value_index(item, value_index);
  112. variable_item_set_current_value_text(item, led_text[value_index]);
  113. view_dispatcher_switch_to_view(app->view_dispatcher, FlipBip39ViewIdSettings);
  114. }
  115. bool flipbip39_scene_settings_on_event(void* context, SceneManagerEvent event) {
  116. FlipBip39* app = context;
  117. UNUSED(app);
  118. bool consumed = false;
  119. if(event.type == SceneManagerEventTypeCustom) {
  120. }
  121. return consumed;
  122. }
  123. void flipbip39_scene_settings_on_exit(void* context) {
  124. FlipBip39* app = context;
  125. variable_item_list_set_selected_item(app->variable_item_list, 0);
  126. variable_item_list_reset(app->variable_item_list);
  127. }