esp_flasher_scene_quick.c 9.6 KB

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  1. #include "../esp_flasher_app_i.h"
  2. // Marauder firmware source - https://github.com/justcallmekoko/ESP32Marauder
  3. // BlackMagic firmware source - https://github.com/flipperdevices/blackmagic-esp32-s2
  4. // Marauder firmware fork with LED support (wroom) - https://github.com/quen0n/ESP32Marauder_FM
  5. // DO NOT use as an example, you should split into different scene files for each screen
  6. // To keep in a single file, this is setup in an unusual and confusing way
  7. // You can find more info in comments throughout
  8. // There's one entry for each item on quick flash menu
  9. // Following each one, there are its submenu items
  10. // Not all boards support automatic bootmode, so here we separate into those that do and don't
  11. enum QuickState {
  12. QuickStart,
  13. QuickS2Boot,
  14. QuickS2Boot_Marauder,
  15. QuickS2Boot_Blackmagic,
  16. QuickWROOMBoot,
  17. QuickWROOMBoot_Marauder,
  18. QuickS3Boot,
  19. QuickS3Boot_Marauder,
  20. QuickWROOM,
  21. QuickWROOM_Marauder,
  22. QuickS2,
  23. QuickS2_Marauder,
  24. QuickS2_Blackmagic,
  25. QuickS3,
  26. QuickS3_Marauder,
  27. };
  28. void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
  29. furi_assert(context);
  30. EspFlasherApp* app = context;
  31. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  32. }
  33. void esp_flasher_scene_quick_on_enter(void* context) {
  34. furi_assert(context);
  35. EspFlasherApp* app = context;
  36. Submenu* submenu = app->submenu;
  37. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  38. // State indicates the currently selected (or activated) item
  39. // So map quick flash menu values to show the quick flash menu
  40. // And map submenu values to show corresponding submenu
  41. switch(state) {
  42. case QuickStart:
  43. case QuickS2Boot:
  44. case QuickWROOMBoot:
  45. case QuickS3Boot:
  46. case QuickWROOM:
  47. case QuickS2:
  48. case QuickS3:
  49. submenu_set_header(submenu, "Choose Board:");
  50. submenu_add_item(
  51. submenu,
  52. "Flipper WiFi Devboard",
  53. QuickS2Boot,
  54. esp_flasher_scene_quick_submenu_callback,
  55. app);
  56. submenu_add_item(
  57. submenu,
  58. "ESP32-WROOM (bootloader)",
  59. QuickWROOMBoot,
  60. esp_flasher_scene_quick_submenu_callback,
  61. app);
  62. submenu_add_item(
  63. submenu,
  64. "ESP32-S3 (bootloader)",
  65. QuickS3Boot,
  66. esp_flasher_scene_quick_submenu_callback,
  67. app);
  68. submenu_add_item(
  69. submenu,
  70. "Other ESP32-WROOM",
  71. QuickWROOM,
  72. esp_flasher_scene_quick_submenu_callback,
  73. app);
  74. submenu_add_item(
  75. submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
  76. submenu_add_item(
  77. submenu, "Other ESP32-S3", QuickS3, esp_flasher_scene_quick_submenu_callback, app);
  78. break;
  79. case QuickS2Boot_Marauder:
  80. case QuickS2Boot_Blackmagic:
  81. case QuickS2_Marauder:
  82. case QuickS2_Blackmagic:
  83. submenu_set_header(submenu, "Choose Firmware:");
  84. submenu_add_item(
  85. submenu,
  86. "Marauder (has Evil Portal)",
  87. state > QuickS2 ? QuickS2_Marauder : QuickS2Boot_Marauder,
  88. esp_flasher_scene_quick_submenu_callback,
  89. app);
  90. submenu_add_item(
  91. submenu,
  92. "Black Magic",
  93. state > QuickS2 ? QuickS2_Blackmagic : QuickS2Boot_Blackmagic,
  94. esp_flasher_scene_quick_submenu_callback,
  95. app);
  96. break;
  97. case QuickWROOMBoot_Marauder:
  98. case QuickWROOM_Marauder:
  99. submenu_set_header(submenu, "Choose Firmware:");
  100. submenu_add_item(
  101. submenu,
  102. "Marauder (has Evil Portal)",
  103. state > QuickWROOM ? QuickWROOM_Marauder : QuickWROOMBoot_Marauder,
  104. esp_flasher_scene_quick_submenu_callback,
  105. app);
  106. break;
  107. case QuickS3Boot_Marauder:
  108. case QuickS3_Marauder:
  109. submenu_set_header(submenu, "Choose Firmware:");
  110. submenu_add_item(
  111. submenu,
  112. "Marauder (has Evil Portal)",
  113. state > QuickS3 ? QuickS3_Marauder : QuickS3Boot_Marauder,
  114. esp_flasher_scene_quick_submenu_callback,
  115. app);
  116. break;
  117. default:
  118. break;
  119. }
  120. submenu_set_selected_item(submenu, state);
  121. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  122. }
  123. bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
  124. furi_assert(context);
  125. EspFlasherApp* app = context;
  126. bool consumed = false;
  127. if(event.type == SceneManagerEventTypeCustom) {
  128. consumed = true;
  129. bool enter_bootloader = false;
  130. bool s3 = false;
  131. const char* boot = NULL; // 0x1000 (or 0x0 on S3)
  132. const char* part = NULL; // 0x8000
  133. const char* app0 = NULL; // 0xE000
  134. const char* firm = NULL; // 0x10000
  135. switch(event.event) {
  136. case QuickS2Boot:
  137. case QuickWROOMBoot:
  138. case QuickS3Boot:
  139. case QuickWROOM:
  140. case QuickS2:
  141. case QuickS3:
  142. // Select first item of submenu
  143. scene_manager_set_scene_state(
  144. app->scene_manager, EspFlasherSceneQuick, event.event + 1);
  145. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  146. return consumed;
  147. case QuickS2Boot_Marauder:
  148. enter_bootloader = true;
  149. /* fallthrough */
  150. case QuickS2_Marauder:
  151. boot = APP_ASSETS_PATH("marauder/s2/esp32_marauder.ino.bootloader.bin");
  152. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  153. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  154. firm = APP_ASSETS_PATH("marauder/s2/esp32_marauder.flipper.bin");
  155. break;
  156. case QuickS2Boot_Blackmagic:
  157. enter_bootloader = true;
  158. /* fallthrough */
  159. case QuickS2_Blackmagic:
  160. boot = APP_ASSETS_PATH("blackmagic/s2/bootloader.bin");
  161. part = APP_ASSETS_PATH("blackmagic/s2/partition-table.bin");
  162. firm = APP_ASSETS_PATH("blackmagic/s2/blackmagic.bin");
  163. break;
  164. case QuickWROOMBoot_Marauder:
  165. enter_bootloader = true;
  166. /* fallthrough */
  167. case QuickWROOM_Marauder:
  168. boot = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.ino.bootloader.bin");
  169. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  170. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  171. firm = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.dev_board_pro.bin");
  172. break;
  173. case QuickS3Boot_Marauder:
  174. enter_bootloader = true;
  175. /* fallthrough */
  176. case QuickS3_Marauder:
  177. s3 = true;
  178. boot = APP_ASSETS_PATH("marauder/s3/esp32_marauder.ino.bootloader.bin");
  179. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  180. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  181. firm = APP_ASSETS_PATH("marauder/s3/esp32_marauder.multiboardS3.bin");
  182. break;
  183. default:
  184. consumed = false;
  185. return consumed;
  186. }
  187. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, event.event);
  188. memset(app->selected_flash_options, 0, sizeof(app->selected_flash_options));
  189. app->bin_file_path_boot[0] = '\0';
  190. app->bin_file_path_part[0] = '\0';
  191. app->bin_file_path_nvs[0] = '\0';
  192. app->bin_file_path_boot_app0[0] = '\0';
  193. app->bin_file_path_app_a[0] = '\0';
  194. app->bin_file_path_app_b[0] = '\0';
  195. app->bin_file_path_custom[0] = '\0';
  196. app->selected_flash_options[SelectedFlashS3Mode] = s3;
  197. if(boot) {
  198. app->selected_flash_options[SelectedFlashBoot] = true;
  199. strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
  200. }
  201. if(part) {
  202. app->selected_flash_options[SelectedFlashPart] = true;
  203. strncpy(app->bin_file_path_part, part, sizeof(app->bin_file_path_part));
  204. }
  205. if(app0) {
  206. app->selected_flash_options[SelectedFlashBootApp0] = true;
  207. strncpy(app->bin_file_path_boot_app0, app0, sizeof(app->bin_file_path_boot_app0));
  208. }
  209. if(firm) {
  210. app->selected_flash_options[SelectedFlashAppA] = true;
  211. strncpy(app->bin_file_path_app_a, firm, sizeof(app->bin_file_path_app_a));
  212. }
  213. app->reset = false;
  214. app->quickflash = true;
  215. app->turbospeed = true;
  216. app->boot = enter_bootloader;
  217. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  218. } else if(event.type == SceneManagerEventTypeBack) {
  219. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  220. // Pressing back from submenu, check if in submenu, select corresponding item in quick flash menu
  221. if(state > QuickS3)
  222. state = QuickS3;
  223. else if(state > QuickS2)
  224. state = QuickS2;
  225. else if(state > QuickWROOM)
  226. state = QuickWROOM;
  227. else if(state > QuickS3Boot)
  228. state = QuickS3Boot;
  229. else if(state > QuickWROOMBoot)
  230. state = QuickWROOMBoot;
  231. else if(state > QuickS2Boot)
  232. state = QuickS2Boot;
  233. // If pressing back from quick flash menu (not submenu), state will not matter
  234. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
  235. }
  236. return consumed;
  237. }
  238. void esp_flasher_scene_quick_on_exit(void* context) {
  239. furi_assert(context);
  240. EspFlasherApp* app = context;
  241. submenu_reset(app->submenu);
  242. }