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- Import("env")
- # HACHHACK
- # Currently injected to CPPPATH by libs - since they are built earlier and depend on assets
- # env.Append(
- # CPPPATH=[
- # Dir("./compiled"),
- # ]
- # )
- assetsenv = env.Clone(
- tools=["fbt_assets"],
- FW_LIB_NAME="assets",
- )
- assetsenv.ApplyLibFlags()
- if not assetsenv["VERBOSE"]:
- assetsenv.SetDefault(
- ICONSCOMSTR="\tICONS\t${TARGET}",
- PROTOCOMSTR="\tPROTO\t${SOURCE}",
- DOLPHINCOMSTR="\tDOLPHIN\t${DOLPHIN_RES_TYPE}",
- RESMANIFESTCOMSTR="\tMANIFEST\t${TARGET}",
- PBVERCOMSTR="\tPBVER\t${TARGET}",
- )
- # Gathering icons sources
- icons_src = assetsenv.GlobRecursive("*.png", "icons")
- icons_src += assetsenv.GlobRecursive("frame_rate", "icons")
- icons = assetsenv.IconBuilder(Dir("compiled"), Dir("#/assets/icons"))
- assetsenv.Depends(icons, icons_src)
- assetsenv.Alias("icons", icons)
- # Protobuf .proto -> .c + .h
- proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
- proto_options = assetsenv.Glob("protobuf/*.options", source=True)
- proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
- assetsenv.Depends(proto, proto_options)
- # Precious(proto)
- assetsenv.Alias("proto", proto)
- # Internal animations
- dolphin_internal = assetsenv.DolphinSymBuilder(
- assetsenv.Dir("compiled"),
- assetsenv.Dir("#/assets/dolphin"),
- DOLPHIN_RES_TYPE="internal",
- )
- assetsenv.Alias("dolphin_internal", dolphin_internal)
- # Blocking animations
- dolphin_blocking = assetsenv.DolphinSymBuilder(
- assetsenv.Dir("compiled"),
- assetsenv.Dir("#/assets/dolphin"),
- DOLPHIN_RES_TYPE="blocking",
- )
- assetsenv.Alias("dolphin_blocking", dolphin_blocking)
- # Protobuf version meta
- proto_ver = assetsenv.ProtoVerBuilder(
- "compiled/protobuf_version.h",
- "#/assets/protobuf/Changelog",
- )
- assetsenv.Depends(proto_ver, proto)
- assetsenv.Alias("proto_ver", proto_ver)
- # Gather everything into a static lib
- assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
- assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
- assetsenv.Install("${LIB_DIST_DIR}", assetslib)
- # Resources for SD card
- if assetsenv["IS_BASE_FIRMWARE"]:
- # External dolphin animations
- dolphin_external = assetsenv.DolphinExtBuilder(
- assetsenv.Dir("#/assets/resources/dolphin"),
- assetsenv.Dir("#/assets/dolphin"),
- DOLPHIN_RES_TYPE="external",
- )
- assetsenv.NoClean(dolphin_external)
- if assetsenv["FORCE"]:
- assetsenv.AlwaysBuild(dolphin_external)
- assetsenv.Alias("dolphin_ext", dolphin_external)
- # Resources manifest
- resources = assetsenv.Command(
- "#/assets/resources/Manifest",
- assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
- action=Action(
- '${PYTHON3} ${ASSETS_COMPILER} manifest "${TARGET.dir.posix}"',
- "${RESMANIFESTCOMSTR}",
- ),
- )
- assetsenv.Precious(resources)
- assetsenv.NoClean(resources)
- if assetsenv["FORCE"]:
- assetsenv.AlwaysBuild(resources)
- # Exporting resources node to external environment
- env["FW_RESOURCES"] = resources
- assetsenv.Alias("resources", resources)
- Return("assetslib")
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