SConscript 3.1 KB

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  1. Import("env")
  2. # HACHHACK
  3. # Currently injected to CPPPATH by libs - since they are built earlier and depend on assets
  4. # env.Append(
  5. # CPPPATH=[
  6. # Dir("./compiled"),
  7. # ]
  8. # )
  9. assetsenv = env.Clone(
  10. tools=["fbt_assets"],
  11. FW_LIB_NAME="assets",
  12. )
  13. assetsenv.ApplyLibFlags()
  14. if not assetsenv["VERBOSE"]:
  15. assetsenv.SetDefault(
  16. ICONSCOMSTR="\tICONS\t${TARGET}",
  17. PROTOCOMSTR="\tPROTO\t${SOURCE}",
  18. DOLPHINCOMSTR="\tDOLPHIN\t${DOLPHIN_RES_TYPE}",
  19. RESMANIFESTCOMSTR="\tMANIFEST\t${TARGET}",
  20. PBVERCOMSTR="\tPBVER\t${TARGET}",
  21. )
  22. # Gathering icons sources
  23. icons_src = assetsenv.GlobRecursive("*.png", "icons")
  24. icons_src += assetsenv.GlobRecursive("frame_rate", "icons")
  25. icons = assetsenv.IconBuilder(Dir("compiled"), Dir("#/assets/icons"))
  26. assetsenv.Depends(icons, icons_src)
  27. assetsenv.Alias("icons", icons)
  28. # Protobuf .proto -> .c + .h
  29. proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
  30. proto_options = assetsenv.Glob("protobuf/*.options", source=True)
  31. proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
  32. assetsenv.Depends(proto, proto_options)
  33. # Precious(proto)
  34. assetsenv.Alias("proto", proto)
  35. # Internal animations
  36. dolphin_internal = assetsenv.DolphinSymBuilder(
  37. assetsenv.Dir("compiled"),
  38. assetsenv.Dir("#/assets/dolphin"),
  39. DOLPHIN_RES_TYPE="internal",
  40. )
  41. assetsenv.Alias("dolphin_internal", dolphin_internal)
  42. # Blocking animations
  43. dolphin_blocking = assetsenv.DolphinSymBuilder(
  44. assetsenv.Dir("compiled"),
  45. assetsenv.Dir("#/assets/dolphin"),
  46. DOLPHIN_RES_TYPE="blocking",
  47. )
  48. assetsenv.Alias("dolphin_blocking", dolphin_blocking)
  49. # Protobuf version meta
  50. proto_ver = assetsenv.ProtoVerBuilder(
  51. "compiled/protobuf_version.h",
  52. "#/assets/protobuf/Changelog",
  53. )
  54. assetsenv.Depends(proto_ver, proto)
  55. assetsenv.Alias("proto_ver", proto_ver)
  56. # Gather everything into a static lib
  57. assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
  58. assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
  59. assetsenv.Install("${LIB_DIST_DIR}", assetslib)
  60. # Resources for SD card
  61. if assetsenv["IS_BASE_FIRMWARE"]:
  62. # External dolphin animations
  63. dolphin_external = assetsenv.DolphinExtBuilder(
  64. assetsenv.Dir("#/assets/resources/dolphin"),
  65. assetsenv.Dir("#/assets/dolphin"),
  66. DOLPHIN_RES_TYPE="external",
  67. )
  68. assetsenv.NoClean(dolphin_external)
  69. if assetsenv["FORCE"]:
  70. assetsenv.AlwaysBuild(dolphin_external)
  71. assetsenv.Alias("dolphin_ext", dolphin_external)
  72. # Resources manifest
  73. resources = assetsenv.Command(
  74. "#/assets/resources/Manifest",
  75. assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
  76. action=Action(
  77. '${PYTHON3} ${ASSETS_COMPILER} manifest "${TARGET.dir.posix}"',
  78. "${RESMANIFESTCOMSTR}",
  79. ),
  80. )
  81. assetsenv.Precious(resources)
  82. assetsenv.NoClean(resources)
  83. if assetsenv["FORCE"]:
  84. assetsenv.AlwaysBuild(resources)
  85. # Exporting resources node to external environment
  86. env["FW_RESOURCES"] = resources
  87. assetsenv.Alias("resources", resources)
  88. Return("assetslib")