esp_flasher_scene_quick.c 12 KB

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  1. #include "../esp_flasher_app_i.h"
  2. // Marauder firmware source - https://github.com/justcallmekoko/ESP32Marauder
  3. // BlackMagic firmware source - https://github.com/flipperdevices/blackmagic-esp32-s2
  4. // FlipperHTTP firmware source - https://github.com/jblanked/FlipperHTTP
  5. // Wardriver firmware source - https://github.com/Sil333033/flipperzero-wardriver
  6. // DO NOT use this code as an example, you should split into different scene files for each screen
  7. // To keep in a single file, this is setup in an unusual and confusing way
  8. // You can find more info in comments throughout
  9. // There's one entry for each item on quick flash menu
  10. // Following each one, there are its submenu items
  11. // Not all boards support automatic bootmode, so here we separate into those that do and don't
  12. enum QuickState {
  13. QuickStart,
  14. QuickS2Boot,
  15. QuickS2Boot_Marauder,
  16. QuickS2Boot_Flipperhttp,
  17. QuickS2Boot_Blackmagic,
  18. QuickWROOMBoot,
  19. QuickWROOMBoot_Marauder,
  20. QuickWROOMBoot_Wardriver,
  21. QuickS3Boot,
  22. QuickS3Boot_Marauder,
  23. QuickS3Boot_Wardriver,
  24. QuickWROOM,
  25. QuickWROOM_Marauder,
  26. QuickWROOM_Wardriver,
  27. QuickS2,
  28. QuickS2_Marauder,
  29. QuickS2_Flipperhttp,
  30. QuickS2_Blackmagic,
  31. QuickS3,
  32. QuickS3_Marauder,
  33. QuickS3_Wardriver,
  34. };
  35. void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
  36. furi_assert(context);
  37. EspFlasherApp* app = context;
  38. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  39. }
  40. void esp_flasher_scene_quick_on_enter(void* context) {
  41. furi_assert(context);
  42. EspFlasherApp* app = context;
  43. Submenu* submenu = app->submenu;
  44. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  45. // State indicates the currently selected (or activated) item
  46. // So map quick flash menu values to show the quick flash menu
  47. // And map submenu values to show corresponding submenu
  48. switch(state) {
  49. case QuickStart:
  50. case QuickS2Boot:
  51. case QuickWROOMBoot:
  52. case QuickS3Boot:
  53. case QuickWROOM:
  54. case QuickS2:
  55. case QuickS3:
  56. submenu_set_header(submenu, "Choose ESP32 Type:");
  57. submenu_add_item(
  58. submenu,
  59. "Flipper WiFi Devboard",
  60. QuickS2Boot,
  61. esp_flasher_scene_quick_submenu_callback,
  62. app);
  63. submenu_add_item(
  64. submenu,
  65. "WROOM (auto bootloader)",
  66. QuickWROOMBoot,
  67. esp_flasher_scene_quick_submenu_callback,
  68. app);
  69. submenu_add_item(
  70. submenu,
  71. "S3 (auto bootloader)",
  72. QuickS3Boot,
  73. esp_flasher_scene_quick_submenu_callback,
  74. app);
  75. submenu_add_item(
  76. submenu,
  77. "Other ESP32-WROOM",
  78. QuickWROOM,
  79. esp_flasher_scene_quick_submenu_callback,
  80. app);
  81. submenu_add_item(
  82. submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
  83. submenu_add_item(
  84. submenu, "Other ESP32-S3", QuickS3, esp_flasher_scene_quick_submenu_callback, app);
  85. break;
  86. case QuickS2Boot_Marauder:
  87. case QuickS2Boot_Flipperhttp:
  88. case QuickS2Boot_Blackmagic:
  89. case QuickS2_Marauder:
  90. case QuickS2_Flipperhttp:
  91. case QuickS2_Blackmagic:
  92. submenu_set_header(submenu, "Choose Firmware:");
  93. submenu_add_item(
  94. submenu,
  95. "Marauder (has Evil Portal)",
  96. state > QuickS2 ? QuickS2_Marauder : QuickS2Boot_Marauder,
  97. esp_flasher_scene_quick_submenu_callback,
  98. app);
  99. submenu_add_item(
  100. submenu,
  101. "FlipperHTTP (web access)",
  102. state > QuickS2 ? QuickS2_Flipperhttp : QuickS2Boot_Flipperhttp,
  103. esp_flasher_scene_quick_submenu_callback,
  104. app);
  105. submenu_add_item(
  106. submenu,
  107. "Black Magic (FZ debugger)",
  108. state > QuickS2 ? QuickS2_Blackmagic : QuickS2Boot_Blackmagic,
  109. esp_flasher_scene_quick_submenu_callback,
  110. app);
  111. break;
  112. case QuickWROOMBoot_Marauder:
  113. case QuickWROOMBoot_Wardriver:
  114. case QuickWROOM_Marauder:
  115. case QuickWROOM_Wardriver:
  116. submenu_set_header(submenu, "Choose Firmware:");
  117. submenu_add_item(
  118. submenu,
  119. "Marauder (has Evil Portal)",
  120. state > QuickWROOM ? QuickWROOM_Marauder : QuickWROOMBoot_Marauder,
  121. esp_flasher_scene_quick_submenu_callback,
  122. app);
  123. submenu_add_item(
  124. submenu,
  125. "Wardriver (GPS -> Flipper)",
  126. state > QuickWROOM ? QuickWROOM_Wardriver : QuickWROOMBoot_Wardriver,
  127. esp_flasher_scene_quick_submenu_callback,
  128. app);
  129. break;
  130. case QuickS3Boot_Marauder:
  131. case QuickS3Boot_Wardriver:
  132. case QuickS3_Marauder:
  133. case QuickS3_Wardriver:
  134. submenu_set_header(submenu, "Choose Firmware:");
  135. submenu_add_item(
  136. submenu,
  137. "Marauder (has Evil Portal)",
  138. state > QuickS3 ? QuickS3_Marauder : QuickS3Boot_Marauder,
  139. esp_flasher_scene_quick_submenu_callback,
  140. app);
  141. submenu_add_item(
  142. submenu,
  143. "Wardriver (GPS -> Flipper)",
  144. state > QuickS3 ? QuickS3_Wardriver : QuickS3Boot_Wardriver,
  145. esp_flasher_scene_quick_submenu_callback,
  146. app);
  147. break;
  148. default:
  149. break;
  150. }
  151. submenu_set_selected_item(submenu, state);
  152. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  153. }
  154. bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
  155. furi_assert(context);
  156. EspFlasherApp* app = context;
  157. bool consumed = false;
  158. if(event.type == SceneManagerEventTypeCustom) {
  159. consumed = true;
  160. bool enter_bootloader = false;
  161. bool s3 = false;
  162. const char* boot = NULL; // 0x1000 (or 0x0 on S3)
  163. const char* part = NULL; // 0x8000
  164. const char* app0 = NULL; // 0xE000
  165. const char* firm = NULL; // 0x10000
  166. switch(event.event) {
  167. case QuickS2Boot:
  168. case QuickWROOMBoot:
  169. case QuickS3Boot:
  170. case QuickWROOM:
  171. case QuickS2:
  172. case QuickS3:
  173. // Select first item of submenu
  174. scene_manager_set_scene_state(
  175. app->scene_manager, EspFlasherSceneQuick, event.event + 1);
  176. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  177. return consumed;
  178. case QuickS2Boot_Marauder:
  179. enter_bootloader = true;
  180. /* fallthrough */
  181. case QuickS2_Marauder:
  182. boot = APP_DATA_PATH("assets/marauder/s2/esp32_marauder.ino.bootloader.bin");
  183. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  184. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  185. firm = APP_DATA_PATH("assets/marauder/s2/esp32_marauder.flipper.bin");
  186. break;
  187. case QuickS2Boot_Flipperhttp:
  188. enter_bootloader = true;
  189. /* fallthrough */
  190. case QuickS2_Flipperhttp:
  191. boot = APP_DATA_PATH("assets/flipperhttp/s2/flipper_http_bootloader.bin");
  192. part = APP_DATA_PATH("assets/flipperhttp/s2/flipper_http_partitions.bin");
  193. firm = APP_DATA_PATH("assets/flipperhttp/s2/flipper_http_firmware_a.bin");
  194. break;
  195. case QuickS2Boot_Blackmagic:
  196. enter_bootloader = true;
  197. /* fallthrough */
  198. case QuickS2_Blackmagic:
  199. boot = APP_DATA_PATH("assets/blackmagic/s2/bootloader.bin");
  200. part = APP_DATA_PATH("assets/blackmagic/s2/partition-table.bin");
  201. firm = APP_DATA_PATH("assets/blackmagic/s2/blackmagic.bin");
  202. break;
  203. case QuickWROOMBoot_Marauder:
  204. enter_bootloader = true;
  205. /* fallthrough */
  206. case QuickWROOM_Marauder:
  207. boot = APP_DATA_PATH("assets/marauder/wroom/esp32_marauder.ino.bootloader.bin");
  208. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  209. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  210. firm = APP_DATA_PATH("assets/marauder/wroom/esp32_marauder.dev_board_pro.bin");
  211. break;
  212. case QuickWROOMBoot_Wardriver:
  213. enter_bootloader = true;
  214. /* fallthrough */
  215. case QuickWROOM_Wardriver:
  216. boot = APP_DATA_PATH("assets/wardriver/f0-wardrive-wroom.bin");
  217. break;
  218. case QuickS3Boot_Marauder:
  219. enter_bootloader = true;
  220. /* fallthrough */
  221. case QuickS3_Marauder:
  222. s3 = true;
  223. boot = APP_DATA_PATH("assets/marauder/s3/esp32_marauder.ino.bootloader.bin");
  224. part = APP_DATA_PATH("assets/marauder/esp32_marauder.ino.partitions.bin");
  225. app0 = APP_DATA_PATH("assets/marauder/boot_app0.bin");
  226. firm = APP_DATA_PATH("assets/marauder/s3/esp32_marauder.multiboardS3.bin");
  227. break;
  228. case QuickS3Boot_Wardriver:
  229. enter_bootloader = true;
  230. /* fallthrough */
  231. case QuickS3_Wardriver:
  232. s3 = true;
  233. boot = APP_DATA_PATH("assets/wardriver/f0-wardrive-s3.bin");
  234. break;
  235. default:
  236. consumed = false;
  237. return consumed;
  238. }
  239. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, event.event);
  240. memset(app->selected_flash_options, 0, sizeof(app->selected_flash_options));
  241. app->bin_file_path_boot[0] = '\0';
  242. app->bin_file_path_part[0] = '\0';
  243. app->bin_file_path_nvs[0] = '\0';
  244. app->bin_file_path_boot_app0[0] = '\0';
  245. app->bin_file_path_app_a[0] = '\0';
  246. app->bin_file_path_app_b[0] = '\0';
  247. app->bin_file_path_custom[0] = '\0';
  248. app->selected_flash_options[SelectedFlashS3Mode] = s3;
  249. if(boot) {
  250. app->selected_flash_options[SelectedFlashBoot] = true;
  251. strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
  252. }
  253. if(part) {
  254. app->selected_flash_options[SelectedFlashPart] = true;
  255. strncpy(app->bin_file_path_part, part, sizeof(app->bin_file_path_part));
  256. }
  257. if(app0) {
  258. app->selected_flash_options[SelectedFlashBootApp0] = true;
  259. strncpy(app->bin_file_path_boot_app0, app0, sizeof(app->bin_file_path_boot_app0));
  260. }
  261. if(firm) {
  262. app->selected_flash_options[SelectedFlashAppA] = true;
  263. strncpy(app->bin_file_path_app_a, firm, sizeof(app->bin_file_path_app_a));
  264. }
  265. app->reset = false;
  266. app->quickflash = true;
  267. app->turbospeed = true;
  268. app->boot = enter_bootloader;
  269. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  270. } else if(event.type == SceneManagerEventTypeBack) {
  271. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  272. // Pressing back from submenu, check if in submenu, select corresponding item in quick flash menu
  273. if(state > QuickS3)
  274. state = QuickS3;
  275. else if(state > QuickS2)
  276. state = QuickS2;
  277. else if(state > QuickWROOM)
  278. state = QuickWROOM;
  279. else if(state > QuickS3Boot)
  280. state = QuickS3Boot;
  281. else if(state > QuickWROOMBoot)
  282. state = QuickWROOMBoot;
  283. else if(state > QuickS2Boot)
  284. state = QuickS2Boot;
  285. // If pressing back from quick flash menu (not submenu), state will not matter
  286. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
  287. }
  288. return consumed;
  289. }
  290. void esp_flasher_scene_quick_on_exit(void* context) {
  291. furi_assert(context);
  292. EspFlasherApp* app = context;
  293. submenu_reset(app->submenu);
  294. }