app.c 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382
  1. /* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved
  2. * See the LICENSE file for information about the license. */
  3. #include "app.h"
  4. RawSamplesBuffer *RawSamples, *DetectedSamples;
  5. extern const SubGhzProtocolRegistry protoview_protocol_registry;
  6. /* Draw some text with a border. If the outside color is black and the inside
  7. * color is white, it just writes the border of the text, but the function can
  8. * also be used to write a bold variation of the font setting both the
  9. * colors to black, or alternatively to write a black text with a white
  10. * border so that it is visible if there are black stuff on the background. */
  11. /* The callback actually just passes the control to the actual active
  12. * view callback, after setting up basic stuff like cleaning the screen
  13. * and setting color to black. */
  14. static void render_callback(Canvas *const canvas, void *ctx) {
  15. ProtoViewApp *app = ctx;
  16. furi_mutex_acquire(app->view_updating_mutex,FuriWaitForever);
  17. /* Clear screen. */
  18. canvas_set_color(canvas, ColorWhite);
  19. canvas_draw_box(canvas, 0, 0, 127, 63);
  20. canvas_set_color(canvas, ColorBlack);
  21. canvas_set_font(canvas, FontPrimary);
  22. /* Call who is in charge right now. */
  23. switch(app->current_view) {
  24. case ViewRawPulses: render_view_raw_pulses(canvas,app); break;
  25. case ViewInfo: render_view_info(canvas,app); break;
  26. case ViewFrequencySettings:
  27. case ViewModulationSettings:
  28. render_view_settings(canvas,app); break;
  29. case ViewDirectSampling: render_view_direct_sampling(canvas,app); break;
  30. case ViewBuildMessage: render_view_build_message(canvas,app); break;
  31. default: furi_crash(TAG "Invalid view selected"); break;
  32. }
  33. /* Draw the alert box if set. */
  34. ui_draw_alert_if_needed(canvas, app);
  35. furi_mutex_release(app->view_updating_mutex);
  36. }
  37. /* Here all we do is putting the events into the queue that will be handled
  38. * in the while() loop of the app entry point function. */
  39. static void input_callback(InputEvent* input_event, void* ctx)
  40. {
  41. ProtoViewApp *app = ctx;
  42. furi_message_queue_put(app->event_queue,input_event,FuriWaitForever);
  43. }
  44. /* Called to switch view (when left/right is pressed). Handles
  45. * changing the current view ID and calling the enter/exit view
  46. * callbacks if needed.
  47. *
  48. * The 'switchto' parameter can be the identifier of a view, or the
  49. * special views ViewGoNext and ViewGoPrev in order to move to
  50. * the logical next/prev view. */
  51. static void app_switch_view(ProtoViewApp *app, ProtoViewCurrentView switchto) {
  52. furi_mutex_acquire(app->view_updating_mutex,FuriWaitForever);
  53. /* Switch to the specified view. */
  54. ProtoViewCurrentView old = app->current_view;
  55. if (switchto == ViewGoNext) {
  56. app->current_view++;
  57. if (app->current_view == ViewLast) app->current_view = 0;
  58. } else if (switchto == ViewGoPrev) {
  59. if (app->current_view == 0)
  60. app->current_view = ViewLast-1;
  61. else
  62. app->current_view--;
  63. } else {
  64. app->current_view = switchto;
  65. }
  66. ProtoViewCurrentView new = app->current_view;
  67. /* Call the exit view callbacks. */
  68. if (old == ViewDirectSampling) view_exit_direct_sampling(app);
  69. if (old == ViewBuildMessage) view_exit_build_message(app);
  70. if (old == ViewInfo) view_exit_info(app);
  71. /* The frequency/modulation settings are actually a single view:
  72. * as long as the user stays between the two modes of this view we
  73. * don't need to call the exit-view callback. */
  74. if ((old == ViewFrequencySettings && new != ViewModulationSettings) ||
  75. (old == ViewModulationSettings && new != ViewFrequencySettings))
  76. view_exit_settings(app);
  77. /* Reset the view private data each time, before calling the enter
  78. * callbacks that may want to setup some state. */
  79. memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
  80. /* Call the enter view callbacks after all the exit callback
  81. * of the old view was already executed. */
  82. if (new == ViewDirectSampling) view_enter_direct_sampling(app);
  83. if (new == ViewBuildMessage) view_enter_build_message(app);
  84. /* Set the current subview of the view we just left to zero. This is
  85. * the main subview of the old view. When we re-enter the view we are
  86. * lefting, we want to see the main thing again. */
  87. app->current_subview[old] = 0;
  88. /* If there is an alert on screen, dismiss it: if the user is
  89. * switching view she already read it. */
  90. ui_dismiss_alert(app);
  91. furi_mutex_release(app->view_updating_mutex);
  92. }
  93. /* Allocate the application state and initialize a number of stuff.
  94. * This is called in the entry point to create the application state. */
  95. ProtoViewApp* protoview_app_alloc() {
  96. ProtoViewApp *app = malloc(sizeof(ProtoViewApp));
  97. // Init shared data structures
  98. RawSamples = raw_samples_alloc();
  99. DetectedSamples = raw_samples_alloc();
  100. //init setting
  101. app->setting = subghz_setting_alloc();
  102. subghz_setting_load(app->setting, EXT_PATH("subghz/assets/setting_user"));
  103. // GUI
  104. app->gui = furi_record_open(RECORD_GUI);
  105. app->notification = furi_record_open(RECORD_NOTIFICATION);
  106. app->view_port = view_port_alloc();
  107. view_port_draw_callback_set(app->view_port, render_callback, app);
  108. view_port_input_callback_set(app->view_port, input_callback, app);
  109. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  110. app->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  111. app->view_dispatcher = NULL;
  112. app->text_input = NULL;
  113. app->show_text_input = false;
  114. app->alert_dismiss_time = 0;
  115. app->current_view = ViewRawPulses;
  116. app->view_updating_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  117. for (int j = 0; j < ViewLast; j++) app->current_subview[j] = 0;
  118. app->direct_sampling_enabled = false;
  119. app->view_privdata = malloc(PROTOVIEW_VIEW_PRIVDATA_LEN);
  120. memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
  121. // Signal found and visualization defaults
  122. app->signal_bestlen = 0;
  123. app->signal_last_scan_idx = 0;
  124. app->signal_decoded = false;
  125. app->us_scale = PROTOVIEW_RAW_VIEW_DEFAULT_SCALE;
  126. app->signal_offset = 0;
  127. app->msg_info = NULL;
  128. // Init Worker & Protocol
  129. app->txrx = malloc(sizeof(ProtoViewTxRx));
  130. /* Setup rx state. */
  131. app->txrx->freq_mod_changed = false;
  132. app->txrx->debug_timer_sampling = false;
  133. app->txrx->last_g0_change_time = DWT->CYCCNT;
  134. app->txrx->last_g0_value = false;
  135. app->frequency = subghz_setting_get_default_frequency(app->setting);
  136. app->modulation = 0; /* Defaults to ProtoViewModulations[0]. */
  137. furi_hal_power_suppress_charge_enter();
  138. app->running = 1;
  139. return app;
  140. }
  141. /* Free what the application allocated. It is not clear to me if the
  142. * Flipper OS, once the application exits, will be able to reclaim space
  143. * even if we forget to free something here. */
  144. void protoview_app_free(ProtoViewApp *app) {
  145. furi_assert(app);
  146. // Put CC1101 on sleep, this also restores charging.
  147. radio_sleep(app);
  148. // View related.
  149. view_port_enabled_set(app->view_port, false);
  150. gui_remove_view_port(app->gui, app->view_port);
  151. view_port_free(app->view_port);
  152. furi_record_close(RECORD_GUI);
  153. furi_record_close(RECORD_NOTIFICATION);
  154. furi_message_queue_free(app->event_queue);
  155. furi_mutex_free(app->view_updating_mutex);
  156. app->gui = NULL;
  157. // Frequency setting.
  158. subghz_setting_free(app->setting);
  159. // Worker stuff.
  160. free(app->txrx);
  161. // Raw samples buffers.
  162. raw_samples_free(RawSamples);
  163. raw_samples_free(DetectedSamples);
  164. furi_hal_power_suppress_charge_exit();
  165. free(app);
  166. }
  167. /* Called periodically. Do signal processing here. Data we process here
  168. * will be later displayed by the render callback. The side effect of this
  169. * function is to scan for signals and set DetectedSamples. */
  170. static void timer_callback(void *ctx) {
  171. ProtoViewApp *app = ctx;
  172. uint32_t delta, lastidx = app->signal_last_scan_idx;
  173. /* scan_for_signal(), called by this function, deals with a
  174. * circular buffer. To never miss anything, even if a signal spawns
  175. * cross-boundaries, it is enough if we scan each time the buffer fills
  176. * for 50% more compared to the last scan. Thanks to this check we
  177. * can avoid scanning too many times to just find the same data. */
  178. if (lastidx < RawSamples->idx) {
  179. delta = RawSamples->idx - lastidx;
  180. } else {
  181. delta = RawSamples->total - lastidx + RawSamples->idx;
  182. }
  183. if (delta < RawSamples->total/2) return;
  184. app->signal_last_scan_idx = RawSamples->idx;
  185. scan_for_signal(app,RawSamples);
  186. }
  187. /* This is the navigation callback we use in the view dispatcher used
  188. * to display the "text input" widget, that is the keyboard to get text.
  189. * The text input view is implemented to ignore the "back" short press,
  190. * so the event is not consumed and is handled by the view dispatcher.
  191. * However the view dispatcher implementation has the strange behavior that
  192. * if no navigation callback is set, it will not stop when handling back.
  193. *
  194. * We just need a dummy callback returning false. We believe the
  195. * implementation should be changed and if no callback is set, it should be
  196. * the same as returning false. */
  197. static bool keyboard_view_dispatcher_navigation_callback(void *ctx) {
  198. UNUSED(ctx);
  199. return false;
  200. }
  201. /* App entry point, as specified in application.fam. */
  202. int32_t protoview_app_entry(void* p) {
  203. UNUSED(p);
  204. ProtoViewApp *app = protoview_app_alloc();
  205. /* Create a timer. We do data analysis in the callback. */
  206. FuriTimer *timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, app);
  207. furi_timer_start(timer, furi_kernel_get_tick_frequency() / 8);
  208. /* Start listening to signals immediately. */
  209. radio_begin(app);
  210. radio_rx(app);
  211. /* This is the main event loop: here we get the events that are pushed
  212. * in the queue by input_callback(), and process them one after the
  213. * other. The timeout is 100 milliseconds, so if not input is received
  214. * before such time, we exit the queue_get() function and call
  215. * view_port_update() in order to refresh our screen content. */
  216. InputEvent input;
  217. while(app->running) {
  218. FuriStatus qstat = furi_message_queue_get(app->event_queue, &input, 100);
  219. if (qstat == FuriStatusOk) {
  220. if (DEBUG_MSG) FURI_LOG_E(TAG, "Main Loop - Input: type %d key %u",
  221. input.type, input.key);
  222. /* Handle navigation here. Then handle view-specific inputs
  223. * in the view specific handling function. */
  224. if (input.type == InputTypeShort &&
  225. input.key == InputKeyBack)
  226. {
  227. if (app->current_view != ViewRawPulses) {
  228. /* If this is not the main app view, go there. */
  229. app_switch_view(app,ViewRawPulses);
  230. } else {
  231. /* If we are in the main app view, warn the user
  232. * they needs to long press to really quit. */
  233. ui_show_alert(app,"Long press to exit",1000);
  234. }
  235. } else if (input.type == InputTypeLong &&
  236. input.key == InputKeyBack)
  237. {
  238. app->running = 0;
  239. } else if (input.type == InputTypeShort &&
  240. input.key == InputKeyRight &&
  241. ui_get_current_subview(app) == 0)
  242. {
  243. /* Go to the next view. */
  244. app_switch_view(app,ViewGoNext);
  245. } else if (input.type == InputTypeShort &&
  246. input.key == InputKeyLeft &&
  247. ui_get_current_subview(app) == 0)
  248. {
  249. /* Go to the previous view. */
  250. app_switch_view(app,ViewGoPrev);
  251. } else {
  252. /* This is where we pass the control to the currently
  253. * active view input processing. */
  254. switch(app->current_view) {
  255. case ViewRawPulses:
  256. process_input_raw_pulses(app,input);
  257. break;
  258. case ViewInfo:
  259. process_input_info(app,input);
  260. break;
  261. case ViewFrequencySettings:
  262. case ViewModulationSettings:
  263. process_input_settings(app,input);
  264. break;
  265. case ViewDirectSampling:
  266. process_input_direct_sampling(app,input);
  267. break;
  268. case ViewBuildMessage:
  269. process_input_build_message(app,input);
  270. break;
  271. default: furi_crash(TAG "Invalid view selected"); break;
  272. }
  273. }
  274. } else {
  275. /* Useful to understand if the app is still alive when it
  276. * does not respond because of bugs. */
  277. if (DEBUG_MSG) {
  278. static int c = 0; c++;
  279. if (!(c % 20)) FURI_LOG_E(TAG, "Loop timeout");
  280. }
  281. }
  282. if (app->show_text_input) {
  283. /* Remove our viewport: we need to use a view dispatcher
  284. * in order to show the standard Flipper keyboard. */
  285. gui_remove_view_port(app->gui, app->view_port);
  286. /* Allocate a view dispatcher, add a text input view to it,
  287. * and activate it. */
  288. app->view_dispatcher = view_dispatcher_alloc();
  289. view_dispatcher_enable_queue(app->view_dispatcher);
  290. /* We need to set a navigation callback for the view dispatcher
  291. * otherwise when the user presses back on the keyboard to
  292. * abort, the dispatcher will not stop. */
  293. view_dispatcher_set_navigation_event_callback(
  294. app->view_dispatcher,
  295. keyboard_view_dispatcher_navigation_callback);
  296. app->text_input = text_input_alloc();
  297. view_dispatcher_set_event_callback_context(app->view_dispatcher,app);
  298. view_dispatcher_add_view(app->view_dispatcher, 0, text_input_get_view(app->text_input));
  299. view_dispatcher_switch_to_view(app->view_dispatcher, 0);
  300. /* Setup the text input view. The different parameters are set
  301. * in the app structure by the view that wanted to show the
  302. * input text. The callback, buffer and buffer len must be set. */
  303. text_input_set_header_text(app->text_input, "Save signal filename");
  304. text_input_set_result_callback(
  305. app->text_input,
  306. app->text_input_done_callback,
  307. app,
  308. app->text_input_buffer,
  309. app->text_input_buffer_len,
  310. false);
  311. /* Run the dispatcher with the keyboard. */
  312. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  313. view_dispatcher_run(app->view_dispatcher);
  314. /* Undo all it: remove the view from the dispatcher, free it
  315. * so that it removes itself from the current gui, finally
  316. * restore our viewport. */
  317. view_dispatcher_remove_view(app->view_dispatcher, 0);
  318. text_input_free(app->text_input);
  319. view_dispatcher_free(app->view_dispatcher);
  320. app->view_dispatcher = NULL;
  321. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  322. app->show_text_input = false;
  323. } else {
  324. view_port_update(app->view_port);
  325. }
  326. }
  327. /* App no longer running. Shut down and free. */
  328. if (app->txrx->txrx_state == TxRxStateRx) {
  329. FURI_LOG_E(TAG, "Putting CC1101 to sleep before exiting.");
  330. radio_rx_end(app);
  331. radio_sleep(app);
  332. }
  333. furi_timer_free(timer);
  334. protoview_app_free(app);
  335. return 0;
  336. }