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- #pragma once
- #include "dolphin/scenes/scene.h"
- typedef enum {
- ItemsFood,
- ItemsConsole,
- ItemsEnumTotal,
- } ItemsEnum;
- uint16_t roll_new(uint16_t prev, uint16_t max);
- const Vec2 item_get_pos(SceneState* state, ItemsEnum item);
- const Item* is_nearby(SceneState* state);
- const Item** get_scene(SceneState* state);
- const void scene_activate_item_callback(SceneState* state, Canvas* canvas);
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