color_guess_play.c 12 KB

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  1. #include "../color_guess.h"
  2. #include "color_guess_icons.h"
  3. #include "../helpers/color_guess_colors.h"
  4. #include "../helpers/color_guess_haptic.h"
  5. #include "../helpers/color_guess_led.h"
  6. #include <furi.h>
  7. #include <furi_hal.h>
  8. #include <input/input.h>
  9. #include <gui/elements.h>
  10. #include <dolphin/dolphin.h>
  11. struct ColorGuessPlay {
  12. View* view;
  13. ColorGuessPlayCallback callback;
  14. void* context;
  15. };
  16. typedef struct {
  17. ColorGuessPlayStatus status;
  18. int cursorpos;
  19. int digit[6];
  20. int color;
  21. int time_spent;
  22. int timestamp_start;
  23. int prev_closeness;
  24. int closeness;
  25. int difficulty;
  26. int success;
  27. } ColorGuessPlayModel;
  28. void color_guess_play_set_callback(
  29. ColorGuessPlay* instance,
  30. ColorGuessPlayCallback callback,
  31. void* context) {
  32. furi_assert(instance);
  33. furi_assert(callback);
  34. instance->callback = callback;
  35. instance->context = context;
  36. }
  37. void play_haptic(void* context, ColorGuessPlayModel* model) {
  38. ColorGuess* app = context;
  39. if(model->success == 1) {
  40. color_guess_play_long_bump(app);
  41. } else if(model->closeness > model->prev_closeness) {
  42. color_guess_play_happy_bump(app);
  43. } else if(model->closeness < model->prev_closeness) {
  44. color_guess_play_bad_bump(app);
  45. }
  46. }
  47. void color_guess_play_new_round(void* context, ColorGuessPlayModel* model) {
  48. furi_assert(context);
  49. ColorGuess* app = context;
  50. //Reset timer
  51. FuriHalRtcDateTime date_time;
  52. furi_hal_rtc_get_datetime(&date_time);
  53. model->timestamp_start = furi_hal_rtc_datetime_to_timestamp(&date_time);
  54. model->success = 0;
  55. model->closeness = 0;
  56. model->prev_closeness = 0;
  57. if(model->difficulty == 0) {
  58. model->color = colorsEasy[rand() % ARR_SIZE(colorsEasy)];
  59. } else if(model->difficulty == 1) {
  60. model->color = colorsNormal[rand() % ARR_SIZE(colorsNormal)];
  61. } else if(model->difficulty == 2) {
  62. model->color = colorsHard[rand() % ARR_SIZE(colorsHard)];
  63. }
  64. color_guess_led_set_rgb(
  65. app, ((model->color >> 16) & 0xFF), ((model->color >> 8) & 0xFF), ((model->color) & 0xFF));
  66. }
  67. void color_guess_play_calculate_closeness(void* context, ColorGuessPlayModel* model) {
  68. furi_assert(context);
  69. ColorGuess* app = context;
  70. UNUSED(app);
  71. int userRed = (model->digit[0] * 16) + model->digit[1];
  72. int userGreen = (model->digit[2] * 16) + model->digit[3];
  73. int userBlue = (model->digit[4] * 16) + model->digit[5];
  74. int ledRed = ((model->color >> 16) & 0xFF);
  75. int ledGreen = ((model->color >> 8) & 0xFF);
  76. int ledBlue = ((model->color) & 0xFF);
  77. int distanceRed = abs(ledRed - userRed);
  78. int distanceGreen = abs(ledGreen - userGreen);
  79. int distanceBlue = abs(ledBlue - userBlue);
  80. float percentageRed = 100 - ((distanceRed / 255.0) *
  81. 100); //make sure one number is float, otherwise C will calc wrong
  82. float percentageGreen = 100 - ((distanceGreen / 255.0) * 100);
  83. float percentageBlue = 100 - ((distanceBlue / 255.0) * 100);
  84. if(percentageRed == 100 && percentageGreen == 100 && percentageBlue == 100) {
  85. model->success = 1;
  86. dolphin_deed(DolphinDeedPluginGameWin);
  87. }
  88. float fullPercentage = (percentageRed + percentageGreen + percentageBlue) / 3;
  89. model->prev_closeness = model->closeness;
  90. model->closeness = round(fullPercentage);
  91. }
  92. void parse_time_str(char* buffer, int32_t sec) {
  93. snprintf(
  94. buffer,
  95. TIMER_LENGHT,
  96. TIMER_FORMAT,
  97. (sec % (60 * 60)) / 60, // minute
  98. sec % 60); // second
  99. }
  100. void drawDifficulty(Canvas* canvas, ColorGuessPlayModel* model) {
  101. UNUSED(model);
  102. char* strDifficulty = malloc(7);
  103. if(model->difficulty == 0) {
  104. strcpy(strDifficulty, "Easy");
  105. } else if(model->difficulty == 1) {
  106. strcpy(strDifficulty, "Medium");
  107. } else if(model->difficulty == 2) {
  108. strcpy(strDifficulty, "Hard");
  109. }
  110. canvas_draw_box(canvas, 0, 52, 47, 12);
  111. canvas_invert_color(canvas);
  112. canvas_draw_icon(canvas, 2, 54, &I_ButtonCenter_7x7);
  113. canvas_draw_str_aligned(canvas, 11, 54, AlignLeft, AlignTop, strDifficulty);
  114. canvas_invert_color(canvas);
  115. free(strDifficulty);
  116. furi_thread_flags_wait(0, FuriFlagWaitAny, 10);
  117. }
  118. void color_guess_play_draw(Canvas* canvas, ColorGuessPlayModel* model) {
  119. char timer_string[TIMER_LENGHT];
  120. if(model->success == 1) {
  121. parse_time_str(timer_string, model->time_spent);
  122. canvas_clear(canvas);
  123. canvas_set_color(canvas, ColorBlack);
  124. canvas_set_font(canvas, FontPrimary);
  125. canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, "You won!!");
  126. canvas_set_font(canvas, FontSecondary);
  127. elements_button_center(canvas, "New Round");
  128. canvas_set_font(canvas, FontBigNumbers);
  129. canvas_draw_str_aligned(canvas, 64, 16, AlignCenter, AlignTop, timer_string);
  130. canvas_draw_icon(canvas, 18, 32, digits[16]);
  131. canvas_draw_icon(canvas, 30, 32, digits[model->digit[0]]);
  132. canvas_draw_icon(canvas, 42, 32, digits[model->digit[1]]);
  133. canvas_draw_icon(canvas, 54, 32, digits[model->digit[2]]);
  134. canvas_draw_icon(canvas, 66, 32, digits[model->digit[3]]);
  135. canvas_draw_icon(canvas, 78, 32, digits[model->digit[4]]);
  136. canvas_draw_icon(canvas, 90, 32, digits[model->digit[5]]);
  137. return;
  138. }
  139. const int cursorOffset = 30;
  140. const int newCursorPos = (model->cursorpos * 12) + cursorOffset;
  141. FuriHalRtcDateTime date_time;
  142. furi_hal_rtc_get_datetime(&date_time);
  143. uint32_t timestamp = furi_hal_rtc_datetime_to_timestamp(&date_time);
  144. uint32_t time_elapsed = timestamp - model->timestamp_start;
  145. model->time_spent = time_elapsed;
  146. char closeness_string[4];
  147. parse_time_str(timer_string, time_elapsed);
  148. snprintf(closeness_string, CLOSENESS_LENGTH, CLOSENESS_FORMAT, model->closeness);
  149. canvas_clear(canvas);
  150. canvas_set_color(canvas, ColorBlack);
  151. canvas_set_font(canvas, FontSecondary);
  152. canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, "Time spent:");
  153. canvas_draw_str_aligned(canvas, 55, 0, AlignLeft, AlignTop, timer_string); // DRAW TIMER
  154. canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, "You are this close:");
  155. canvas_draw_str_aligned(canvas, 105, 9, AlignLeft, AlignTop, closeness_string);
  156. canvas_draw_icon(canvas, newCursorPos, 20, &I_ButtonUp_10x5);
  157. canvas_draw_icon(canvas, newCursorPos, 43, &I_ButtonDown_10x5);
  158. canvas_draw_icon(canvas, 18, 27, digits[16]);
  159. canvas_draw_icon(canvas, 30, 27, digits[model->digit[0]]);
  160. canvas_draw_icon(canvas, 42, 27, digits[model->digit[1]]);
  161. canvas_draw_icon(canvas, 54, 27, digits[model->digit[2]]);
  162. canvas_draw_icon(canvas, 66, 27, digits[model->digit[3]]);
  163. canvas_draw_icon(canvas, 78, 27, digits[model->digit[4]]);
  164. canvas_draw_icon(canvas, 90, 27, digits[model->digit[5]]);
  165. elements_button_right(canvas, "Guess this color");
  166. drawDifficulty(canvas, model);
  167. }
  168. static void color_guess_play_model_init(ColorGuessPlayModel* const model) {
  169. model->cursorpos = 0;
  170. for(int i = 0; i < 6; i++) {
  171. model->digit[i] = 0;
  172. }
  173. model->closeness = 0;
  174. model->difficulty = 1;
  175. }
  176. bool color_guess_play_input(InputEvent* event, void* context) {
  177. furi_assert(context);
  178. ColorGuessPlay* instance = context;
  179. if(event->type == InputTypeRelease) {
  180. switch(event->key) {
  181. case InputKeyBack:
  182. with_view_model(
  183. instance->view,
  184. ColorGuessPlayModel * model,
  185. {
  186. UNUSED(model);
  187. instance->callback(ColorGuessCustomEventPlayBack, instance->context);
  188. },
  189. true);
  190. break;
  191. case InputKeyLeft:
  192. with_view_model(
  193. instance->view,
  194. ColorGuessPlayModel * model,
  195. {
  196. model->cursorpos--;
  197. if(model->cursorpos < 0) {
  198. model->cursorpos = 5;
  199. }
  200. },
  201. true);
  202. break;
  203. case InputKeyRight:
  204. with_view_model(
  205. instance->view,
  206. ColorGuessPlayModel * model,
  207. {
  208. model->cursorpos++;
  209. if(model->cursorpos > 5) {
  210. model->cursorpos = 0;
  211. }
  212. },
  213. true);
  214. break;
  215. case InputKeyUp:
  216. with_view_model(
  217. instance->view,
  218. ColorGuessPlayModel * model,
  219. {
  220. model->digit[model->cursorpos]++;
  221. if(model->digit[model->cursorpos] > 15) {
  222. model->digit[model->cursorpos] = 0;
  223. }
  224. color_guess_play_calculate_closeness(instance, model);
  225. play_haptic(instance->context, model);
  226. },
  227. true);
  228. break;
  229. case InputKeyDown:
  230. with_view_model(
  231. instance->view,
  232. ColorGuessPlayModel * model,
  233. {
  234. model->digit[model->cursorpos]--;
  235. if(model->digit[model->cursorpos] < 0) {
  236. model->digit[model->cursorpos] = 15;
  237. }
  238. color_guess_play_calculate_closeness(instance, model);
  239. play_haptic(instance->context, model);
  240. },
  241. true);
  242. break;
  243. case InputKeyOk:
  244. with_view_model(
  245. instance->view,
  246. ColorGuessPlayModel * model,
  247. {
  248. if(model->success == 1) {
  249. model->success = 0;
  250. } else {
  251. model->difficulty++;
  252. if(model->difficulty > 2) {
  253. model->difficulty = 0;
  254. }
  255. }
  256. color_guess_play_new_round(instance->context, model);
  257. },
  258. true);
  259. break;
  260. case InputKeyMAX:
  261. break;
  262. }
  263. }
  264. return true;
  265. }
  266. void color_guess_play_exit(void* context) {
  267. furi_assert(context);
  268. }
  269. void color_guess_play_enter(void* context) {
  270. furi_assert(context);
  271. ColorGuessPlay* instance = (ColorGuessPlay*)context;
  272. dolphin_deed(DolphinDeedPluginGameStart);
  273. with_view_model(
  274. instance->view,
  275. ColorGuessPlayModel * model,
  276. {
  277. color_guess_play_model_init(model);
  278. color_guess_play_new_round(instance->context, model);
  279. },
  280. true);
  281. }
  282. ColorGuessPlay* color_guess_play_alloc() {
  283. ColorGuessPlay* instance = malloc(sizeof(ColorGuessPlay));
  284. instance->view = view_alloc();
  285. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(ColorGuessPlayModel));
  286. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  287. view_set_draw_callback(instance->view, (ViewDrawCallback)color_guess_play_draw);
  288. view_set_input_callback(instance->view, color_guess_play_input);
  289. view_set_enter_callback(instance->view, color_guess_play_enter);
  290. //view_set_exit_callback(instance->view, color_guess_play_exit);
  291. with_view_model(
  292. instance->view, ColorGuessPlayModel * model, { color_guess_play_model_init(model); }, true);
  293. return instance;
  294. }
  295. void color_guess_play_free(ColorGuessPlay* instance) {
  296. furi_assert(instance);
  297. with_view_model(
  298. instance->view, ColorGuessPlayModel * model, { free(model->digit); }, true);
  299. view_free(instance->view);
  300. free(instance);
  301. }
  302. View* color_guess_play_get_view(ColorGuessPlay* instance) {
  303. furi_assert(instance);
  304. return instance->view;
  305. }