brainfuck.c 4.7 KB

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  1. #include "brainfuck_i.h"
  2. /*
  3. Due to the lack of documentation on the flipper i copied the picopass app,
  4. ripped its insides out and used its hollow corpse to build this app inside of.
  5. i dont know how this stuff works and after 6 hours of trying to learn it, i dont care
  6. */
  7. bool brainfuck_custom_event_callback(void* context, uint32_t event) {
  8. furi_assert(context);
  9. BFApp* brainfuck = context;
  10. return scene_manager_handle_custom_event(brainfuck->scene_manager, event);
  11. }
  12. bool brainfuck_back_event_callback(void* context) {
  13. furi_assert(context);
  14. BFApp* brainfuck = context;
  15. return scene_manager_handle_back_event(brainfuck->scene_manager);
  16. }
  17. BFApp* brainfuck_alloc() {
  18. BFApp* brainfuck = malloc(sizeof(BFApp));
  19. brainfuck->dataSize = 0;
  20. brainfuck->view_dispatcher = view_dispatcher_alloc();
  21. brainfuck->scene_manager = scene_manager_alloc(&brainfuck_scene_handlers, brainfuck);
  22. view_dispatcher_enable_queue(brainfuck->view_dispatcher);
  23. view_dispatcher_set_event_callback_context(brainfuck->view_dispatcher, brainfuck);
  24. view_dispatcher_set_custom_event_callback(
  25. brainfuck->view_dispatcher, brainfuck_custom_event_callback);
  26. view_dispatcher_set_navigation_event_callback(
  27. brainfuck->view_dispatcher, brainfuck_back_event_callback);
  28. // Open GUI record
  29. brainfuck->gui = furi_record_open(RECORD_GUI);
  30. view_dispatcher_attach_to_gui(
  31. brainfuck->view_dispatcher, brainfuck->gui, ViewDispatcherTypeFullscreen);
  32. // Open Notification record
  33. brainfuck->notifications = furi_record_open(RECORD_NOTIFICATION);
  34. // Submenu
  35. brainfuck->submenu = submenu_alloc();
  36. view_dispatcher_add_view(
  37. brainfuck->view_dispatcher, brainfuckViewMenu, submenu_get_view(brainfuck->submenu));
  38. // Popup
  39. brainfuck->popup = popup_alloc();
  40. view_dispatcher_add_view(
  41. brainfuck->view_dispatcher, brainfuckViewPopup, popup_get_view(brainfuck->popup));
  42. // Text Input
  43. brainfuck->text_input = text_input_alloc();
  44. view_dispatcher_add_view(
  45. brainfuck->view_dispatcher,
  46. brainfuckViewTextInput,
  47. text_input_get_view(brainfuck->text_input));
  48. // Textbox
  49. brainfuck->text_box = text_box_alloc();
  50. view_dispatcher_add_view(
  51. brainfuck->view_dispatcher, brainfuckViewTextBox, text_box_get_view(brainfuck->text_box));
  52. brainfuck->text_box_store = furi_string_alloc();
  53. // Dev environment
  54. brainfuck->BF_dev_env = bf_dev_env_alloc(brainfuck);
  55. view_dispatcher_add_view(
  56. brainfuck->view_dispatcher, brainfuckViewDev, bf_dev_env_get_view(brainfuck->BF_dev_env));
  57. // File path
  58. brainfuck->BF_file_path = furi_string_alloc();
  59. return brainfuck;
  60. }
  61. void brainfuck_free(BFApp* brainfuck) {
  62. furi_assert(brainfuck);
  63. // Submenu
  64. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewMenu);
  65. submenu_free(brainfuck->submenu);
  66. // Popup
  67. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewPopup);
  68. popup_free(brainfuck->popup);
  69. // TextInput
  70. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewTextInput);
  71. text_input_free(brainfuck->text_input);
  72. // TextBox
  73. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewTextBox);
  74. text_box_free(brainfuck->text_box);
  75. furi_string_free(brainfuck->text_box_store);
  76. //dev env
  77. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewDev);
  78. bf_dev_env_free(brainfuck->BF_dev_env);
  79. // View Dispatcher
  80. view_dispatcher_free(brainfuck->view_dispatcher);
  81. // Scene Manager
  82. scene_manager_free(brainfuck->scene_manager);
  83. // GUI
  84. furi_record_close(RECORD_GUI);
  85. brainfuck->gui = NULL;
  86. // Notifications
  87. furi_record_close(RECORD_NOTIFICATION);
  88. brainfuck->notifications = NULL;
  89. free(brainfuck);
  90. }
  91. void brainfuck_show_loading_popup(void* context, bool show) {
  92. BFApp* brainfuck = context;
  93. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  94. if(show) {
  95. // Raise timer priority so that animations can play
  96. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  97. view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewLoading);
  98. } else {
  99. // Restore default timer priority
  100. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  101. }
  102. }
  103. int32_t brainfuck_app(void* p) {
  104. UNUSED(p);
  105. BFApp* brainfuck = brainfuck_alloc();
  106. if(!brainfuck) {
  107. return 0;
  108. }
  109. Storage* storage = furi_record_open(RECORD_STORAGE);
  110. storage_simply_mkdir(storage, "/ext/brainfuck");
  111. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneStart);
  112. view_dispatcher_run(brainfuck->view_dispatcher);
  113. brainfuck_free(brainfuck);
  114. return 0;
  115. }