subbrute_scene_load_select.c 2.0 KB

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  1. #include "../subbrute_i.h"
  2. #include "subbrute_scene.h"
  3. #define TAG "SubBruteSceneStart"
  4. void subbrute_scene_load_select_callback(SubBruteCustomEvent event, void* context) {
  5. furi_assert(context);
  6. SubBruteState* instance = (SubBruteState*)context;
  7. #ifdef FURI_DEBUG
  8. FURI_LOG_D(TAG, "subbrute_scene_load_select_callback");
  9. #endif
  10. view_dispatcher_send_custom_event(instance->view_dispatcher, event);
  11. }
  12. void subbrute_scene_load_select_on_enter(void* context) {
  13. furi_assert(context);
  14. #ifdef FURI_DEBUG
  15. FURI_LOG_I(TAG, "subbrute_scene_load_select_on_enter");
  16. #endif
  17. SubBruteState* instance = (SubBruteState*)context;
  18. SubBruteMainView* view = instance->view_main;
  19. instance->current_view = SubBruteViewMain;
  20. subbrute_main_view_set_callback(view, subbrute_scene_load_select_callback, instance);
  21. subbrute_main_view_set_index(view, 7, true, subbrute_device_get_file_key(instance->device));
  22. view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
  23. }
  24. void subbrute_scene_load_select_on_exit(void* context) {
  25. UNUSED(context);
  26. #ifdef FURI_DEBUG
  27. FURI_LOG_I(TAG, "subbrute_scene_load_select_on_exit");
  28. #endif
  29. }
  30. bool subbrute_scene_load_select_on_event(void* context, SceneManagerEvent event) {
  31. SubBruteState* instance = (SubBruteState*)context;
  32. bool consumed = false;
  33. if(event.type == SceneManagerEventTypeCustom) {
  34. if(event.event == SubBruteCustomEventTypeIndexSelected) {
  35. subbrute_device_set_load_index(
  36. instance->device, subbrute_main_view_get_index(instance->view_main));
  37. scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
  38. consumed = true;
  39. }
  40. } else if(event.type == SceneManagerEventTypeBack) {
  41. if(!scene_manager_search_and_switch_to_previous_scene(
  42. instance->scene_manager, SubBruteSceneStart)) {
  43. scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart);
  44. }
  45. consumed = true;
  46. }
  47. return consumed;
  48. }