camera_suite_scene_menu.c 3.0 KB

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  1. #include "../camera-suite.h"
  2. enum SubmenuIndex {
  3. /** Atkinson Dithering Algorithm. */
  4. SubmenuIndexSceneStyle1 = 10,
  5. /** Floyd-Steinberg Dithering Algorithm. */
  6. SubmenuIndexSceneStyle2,
  7. /** Guide/how-to. */
  8. SubmenuIndexGuide,
  9. /** Settings menu. */
  10. SubmenuIndexSettings,
  11. };
  12. void camera_suite_scene_menu_submenu_callback(void* context, uint32_t index) {
  13. CameraSuite* app = context;
  14. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  15. }
  16. void camera_suite_scene_menu_on_enter(void* context) {
  17. CameraSuite* app = context;
  18. submenu_add_item(
  19. app->submenu,
  20. "Style 1: Atkinson",
  21. SubmenuIndexSceneStyle1,
  22. camera_suite_scene_menu_submenu_callback,
  23. app);
  24. submenu_add_item(
  25. app->submenu,
  26. "Style 2: Floyd-Steinberg",
  27. SubmenuIndexSceneStyle2,
  28. camera_suite_scene_menu_submenu_callback,
  29. app);
  30. submenu_add_item(
  31. app->submenu, "Guide", SubmenuIndexGuide, camera_suite_scene_menu_submenu_callback, app);
  32. submenu_add_item(
  33. app->submenu,
  34. "Settings",
  35. SubmenuIndexSettings,
  36. camera_suite_scene_menu_submenu_callback,
  37. app);
  38. submenu_set_selected_item(
  39. app->submenu, scene_manager_get_scene_state(app->scene_manager, CameraSuiteSceneMenu));
  40. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  41. }
  42. bool camera_suite_scene_menu_on_event(void* context, SceneManagerEvent event) {
  43. CameraSuite* app = context;
  44. UNUSED(app);
  45. if(event.type == SceneManagerEventTypeBack) {
  46. // Exit application.
  47. scene_manager_stop(app->scene_manager);
  48. view_dispatcher_stop(app->view_dispatcher);
  49. return true;
  50. } else if(event.type == SceneManagerEventTypeCustom) {
  51. if(event.event == SubmenuIndexSceneStyle1) {
  52. scene_manager_set_scene_state(
  53. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle1);
  54. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_1);
  55. return true;
  56. } else if(event.event == SubmenuIndexSceneStyle2) {
  57. scene_manager_set_scene_state(
  58. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle2);
  59. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_2);
  60. return true;
  61. } else if(event.event == SubmenuIndexGuide) {
  62. scene_manager_set_scene_state(
  63. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexGuide);
  64. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneGuide);
  65. return true;
  66. } else if(event.event == SubmenuIndexSettings) {
  67. scene_manager_set_scene_state(
  68. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSettings);
  69. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneSettings);
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. void camera_suite_scene_menu_on_exit(void* context) {
  76. CameraSuite* app = context;
  77. submenu_reset(app->submenu);
  78. }