camera-suite.c 4.4 KB

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  1. #include "camera-suite.h"
  2. bool camera_suite_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. CameraSuite* app = context;
  5. return scene_manager_handle_custom_event(app->scene_manager, event);
  6. }
  7. void camera_suite_tick_event_callback(void* context) {
  8. furi_assert(context);
  9. CameraSuite* app = context;
  10. scene_manager_handle_tick_event(app->scene_manager);
  11. }
  12. //leave app if back button pressed
  13. bool camera_suite_navigation_event_callback(void* context) {
  14. furi_assert(context);
  15. CameraSuite* app = context;
  16. return scene_manager_handle_back_event(app->scene_manager);
  17. }
  18. CameraSuite* camera_suite_app_alloc() {
  19. CameraSuite* app = malloc(sizeof(CameraSuite));
  20. app->gui = furi_record_open(RECORD_GUI);
  21. app->notification = furi_record_open(RECORD_NOTIFICATION);
  22. //Turn backlight on, believe me this makes testing your app easier
  23. notification_message(app->notification, &sequence_display_backlight_on);
  24. //Scene additions
  25. app->view_dispatcher = view_dispatcher_alloc();
  26. view_dispatcher_enable_queue(app->view_dispatcher);
  27. app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
  28. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  29. view_dispatcher_set_navigation_event_callback(
  30. app->view_dispatcher, camera_suite_navigation_event_callback);
  31. view_dispatcher_set_tick_event_callback(
  32. app->view_dispatcher, camera_suite_tick_event_callback, 100);
  33. view_dispatcher_set_custom_event_callback(
  34. app->view_dispatcher, camera_suite_custom_event_callback);
  35. app->submenu = submenu_alloc();
  36. // Set defaults, in case no config loaded
  37. app->haptic = 1;
  38. app->speaker = 1;
  39. app->led = 1;
  40. // Load configs
  41. camera_suite_read_settings(app);
  42. view_dispatcher_add_view(
  43. app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
  44. app->camera_suite_view_start = camera_suite_view_start_alloc();
  45. view_dispatcher_add_view(
  46. app->view_dispatcher,
  47. CameraSuiteViewIdStartscreen,
  48. camera_suite_view_start_get_view(app->camera_suite_view_start));
  49. app->camera_suite_view_style_1 = camera_suite_view_style_1_alloc();
  50. view_dispatcher_add_view(
  51. app->view_dispatcher,
  52. CameraSuiteViewIdScene1,
  53. camera_suite_view_style_1_get_view(app->camera_suite_view_style_1));
  54. app->camera_suite_view_style_2 = camera_suite_view_style_2_alloc();
  55. view_dispatcher_add_view(
  56. app->view_dispatcher,
  57. CameraSuiteViewIdScene2,
  58. camera_suite_view_style_2_get_view(app->camera_suite_view_style_2));
  59. app->camera_suite_view_guide = camera_suite_view_guide_alloc();
  60. view_dispatcher_add_view(
  61. app->view_dispatcher,
  62. CameraSuiteViewIdGuide,
  63. camera_suite_view_guide_get_view(app->camera_suite_view_guide));
  64. app->button_menu = button_menu_alloc();
  65. app->variable_item_list = variable_item_list_alloc();
  66. view_dispatcher_add_view(
  67. app->view_dispatcher,
  68. CameraSuiteViewIdSettings,
  69. variable_item_list_get_view(app->variable_item_list));
  70. //End Scene Additions
  71. return app;
  72. }
  73. void camera_suite_app_free(CameraSuite* app) {
  74. furi_assert(app);
  75. // Scene manager
  76. scene_manager_free(app->scene_manager);
  77. // View Dispatcher
  78. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  79. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdScene1);
  80. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdScene2);
  81. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  82. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdSettings);
  83. submenu_free(app->submenu);
  84. view_dispatcher_free(app->view_dispatcher);
  85. furi_record_close(RECORD_GUI);
  86. app->gui = NULL;
  87. app->notification = NULL;
  88. //Remove whatever is left
  89. free(app);
  90. }
  91. /** Main entry point for initialization. */
  92. int32_t camera_suite_app(void* p) {
  93. UNUSED(p);
  94. CameraSuite* app = camera_suite_app_alloc();
  95. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  96. // Init with start scene.
  97. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
  98. furi_hal_power_suppress_charge_enter();
  99. view_dispatcher_run(app->view_dispatcher);
  100. camera_suite_save_settings(app);
  101. furi_hal_power_suppress_charge_exit();
  102. camera_suite_app_free(app);
  103. return 0;
  104. }